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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/StandardMesh/ve_cobracockpit_m1.rs
subshader "ve_cobracockpit_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.3 0.3 0.3;
materialSpecular .3 .3 .3;
Selfillum 0.3 0.3 0.3;
materialspecularpower 10;
glossmapinalphadiffuse true;
texture "texture/ve_cobracockpit";
}
subshader "ve_cobracockpit_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0 0 0;
materialSpecular 1 1 1;
materialSpecularPower 5;
materialAmbient 1 1 1;
transparent true;
Opacity 0.2;
sortedBlend true;
depthWrite false;
reflectivity 0.8;
Selfillum .4 .4 .4 0.05;
envmap true;
texture "texture/ve_cockpitwindow";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 0.3 0.3 0.3;
materialSpecular .3 .3 .3;
Selfillum 0.3 0.3 0.3;
materialspecularpower 10;
glossmapinalphadiffuse true;
texture "texture/ve_cobracockpit";
}
subshader "ve_cobracockpit_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0 0 0;
materialSpecular 1 1 1;
materialSpecularPower 5;
materialAmbient 1 1 1;
transparent true;
Opacity 0.2;
sortedBlend true;
depthWrite false;
reflectivity 0.8;
Selfillum .4 .4 .4 0.05;
envmap true;
texture "texture/ve_cockpitwindow";
}