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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/StandardMesh/ve_cobracockpit_m1.rs
subshader "ve_cobracockpit_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.3 0.3 0.3;
   materialSpecular .3 .3 .3;
   Selfillum 0.3 0.3 0.3;
   materialspecularpower 10;
   glossmapinalphadiffuse true;
   texture "texture/ve_cobracockpit";
}

subshader "ve_cobracockpit_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0 0 0;
   materialSpecular 1 1 1;
   materialSpecularPower 5;
   materialAmbient 1 1 1;
   transparent true;
   Opacity 0.2;
   sortedBlend true;
   depthWrite false;
   reflectivity 0.8;
   Selfillum .4 .4 .4 0.05;
   envmap true;
   texture "texture/ve_cockpitwindow";
}