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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/StandardMesh/vehicle/Huds/1p_Weapon_View_m1.rs
subshader "Weapon_HUD_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.137255 0.137255 0.137255;
materialSpecularPower 12.5;
transparent true;
depthwrite false;
texture "texture/Vehicle/Huds/1P_Weapon_View";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.137255 0.137255 0.137255;
materialSpecularPower 12.5;
transparent true;
depthwrite false;
texture "texture/Vehicle/Huds/1P_Weapon_View";
}