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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/StandardMesh/vehicle/Huds/1p_Weapon_View_m1.rs
subshader "Weapon_HUD_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.137255 0.137255 0.137255;
   materialSpecularPower 12.5;
   transparent true;
   depthwrite false;
   texture "texture/Vehicle/Huds/1P_Weapon_View";
}