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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = DC_Final\levels\DustBowl_Modded\Textures\env_DustBowl_Modded_04.dds NegativeX = DC_Final\levels\DustBowl_Modded\Textures\env_DustBowl_Modded_02.dds PositiveY = DC_Final\levels\DustBowl_Modded\Textures\env_DustBowl_Modded_05.dds NegativeY = DC_Final\levels\DustBowl_Modded\Textures\env_DustBowl_Modded_06.dds PositiveZ = DC_Final\levels\DustBowl_Modded\Textures\env_DustBowl_Modded_03.dds NegativeZ = DC_Final\levels\DustBowl_Modded\Textures\env_DustBowl_Modded_01.dds