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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/objects/vehicles/Air/DCX_Mi24SE/Sounds/High/FireHigh.ssc
newPatch
########################################################################################################
### Fire ###
############
load @ROOT/Sound/@RTD/silence.wav
volume 0
priority -10
#########################################################################################################
### Reload ###
##############
newPatch
load @ROOT/Sound/@RTD/silence.wav
volume 0
priority -10
##########################################################################################################
### Release ###
###############
newPatch
load @ROOT/Sound/@RTD/DesertCombat/M2_browning/browning_release.wav
minDistance 30
dopplerOff
volume 0.5
priority -1
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 130
param 175
param 1
param -1
endEffect
###########################################################################################################
### Shell Bounce ###
####################
newPatch
load @ROOT/Sound/@RTD/silence.wav
priority -10
volume 0
############################
### Mashine gun distance ###
############################
newPatch
load @ROOT/Sound/@RTD/silence.wav
priority -10
volume 0
###########################################################################################################
### Fire Loop ###
#################
newPatch
*** Gunner hears this ***
load @ROOT/Sound/@RTD/DesertCombat/NVST/NVST_loopST.wav
minDistance 1
stereo
loop
stop FinishSample
dopplerOff
priority 10
relativePosition 0/0/1
volume 1
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 2
param 4
param 1
param -1
endEffect
*** spectators hear this ***
*** near ***
load @ROOT/Sound/@RTD/DesertCombat/NVST/NVST_loop.wav
minDistance 30
loop
stop FinishSample
dopplerOff
priority 8
relativePosition 0/0/1
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 2
param 4
param 0
param 1
endEffect
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 50
param 50
param 1
param -1
endEffect
*** spectators hear this ***
*** med ***
load @ROOT/Sound/@RTD/DesertCombat/NVST/NVST_loop.wav
minDistance 30
loop
stop FinishSample
dopplerOff
priority 7
relativePosition 0/0/1
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 50
param 50
param 0
param 1
endEffect
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 100
param 150
param 1
param -1
endEffect
*** distant spectators hear this ***
load @ROOT/Sound/@RTD/DesertCombat/M2_browning/browning_far.wav
minDistance 30
loop
stop FinishSample
dopplerOff
priority 4
randomStartPitch 0.05 / 0.05
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 100
param 150
param 0
param 1
endEffect
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 150
param 250
param 1
param -1
endEffect
*** Gunner hears this ***
load @ROOT/Sound/@RTD/DesertCombat/NVST/NVST_metal.wav
minDistance 1
loop
dopplerOff
priority 1
volume 1
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 2
param 4
param 1
param -1
endEffect