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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/objects/vehicles/Air/DCX_Mi24SE/Sounds/Mid/FireMedium.ssc
newPatch ######################################################################################################## ### Fire ### ############ load @ROOT/Sound/@RTD/silence.wav volume 0 priority -10 ######################################################################################################### ### Reload ### ############## newPatch load @ROOT/Sound/@RTD/silence.wav volume 0 priority -10 ########################################################################################################## ### Release ### ############### newPatch load @ROOT/Sound/@RTD/DesertCombat/M2_browning/browning_release.wav minDistance 30 dopplerOff volume 0.5 priority -1 *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 130 param 175 param 1 param -1 endEffect ########################################################################################################### ### Shell Bounce ### #################### newPatch load @ROOT/Sound/@RTD/silence.wav priority -10 volume 0 ############################ ### Mashine gun distance ### ############################ newPatch load @ROOT/Sound/@RTD/silence.wav priority -10 volume 0 ########################################################################################################### ### Fire Loop ### ################# newPatch *** Gunner hears this *** load @ROOT/Sound/@RTD/DesertCombat/NVST/NVST_loopST.wav minDistance 1 stereo loop stop FinishSample dopplerOff priority 10 relativePosition 0/0/1 volume 1 *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 2 param 4 param 1 param -1 endEffect *** spectators hear this *** *** near *** load @ROOT/Sound/@RTD/DesertCombat/NVST/NVST_loop.wav minDistance 30 loop stop FinishSample dopplerOff priority 8 relativePosition 0/0/1 *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 2 param 4 param 0 param 1 endEffect *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 50 param 50 param 1 param -1 endEffect *** spectators hear this *** *** med *** load @ROOT/Sound/@RTD/DesertCombat/NVST/NVST_loop.wav minDistance 30 loop stop FinishSample dopplerOff priority 7 relativePosition 0/0/1 *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 50 param 50 param 0 param 1 endEffect beginEffect controlDestination Volume controlSource Distance envelope Ramp param 100 param 150 param 1 param -1 endEffect *** distant spectators hear this *** load @ROOT/Sound/@RTD/DesertCombat/M2_browning/browning_far.wav minDistance 30 loop stop FinishSample dopplerOff priority 4 randomStartPitch 0.05 / 0.05 *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 100 param 150 param 0 param 1 endEffect *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 150 param 250 param 1 param -1 endEffect *** Gunner hears this *** load @ROOT/Sound/@RTD/DesertCombat/NVST/NVST_metal.wav minDistance 1 loop dopplerOff priority 1 volume 1 *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 2 param 4 param 1 param -1 endEffect