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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/objects/vehicles/Air/Ka50/Weapons.con
ObjectTemplate.create FireArms Ka50_AT2Arms
ObjectTemplate.setNetworkableInfo PlaneFireArmInfo
ObjectTemplate.setAsynchronyFire 1
ObjectTemplate.aiTemplate DCX_Mi24DAT2
ObjectTemplate.projectileTemplate HellfireRocket
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.visibleDummyProjectileTemplate DCX_Mi24D_AT2Dummy
ObjectTemplate.magSize 4
ObjectTemplate.numOfMag 2
ObjectTemplate.velocity 350
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 2
ObjectTemplate.fireingForce 10
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.AmmoType 8
ObjectTemplate.addFireArmsPosition -1.915/-0.521/0.5 1.1/0/0
ObjectTemplate.addFireArmsPosition 1.875/-0.521/0.5 -1.1/0/0
ObjectTemplate.addFireArmsPosition -1.650/-0.521/0.5 1.1/0/0
ObjectTemplate.addFireArmsPosition 1.640/-0.521/0.5 -1.1/0/0
rem ObjectTemplate.addFireArmsPosition -1.915/-0.721/0.5 1.1/0/0
rem ObjectTemplate.addFireArmsPosition 1.875/-0.721/0.5 -1.1/0/0
rem ObjectTemplate.addFireArmsPosition -1.650/-0.721/0.5 1.1/0/0
rem ObjectTemplate.addFireArmsPosition 1.640/-0.721/0.5 -1.1/0/0
rem *** HellfireDummy ***
ObjectTemplate.create SimpleObject Mi24D_AT2Dummy
ObjectTemplate.geometry Rocket_hellfire
rem ------------------------------------------------
rem *** Mi24D_S5Arms
ObjectTemplate.create FireArms Ka50_S5Arms
ObjectTemplate.setNetworkableInfo DCX_PlaneFireArmInfo
ObjectTemplate.setAsynchronyFire 1
ObjectTemplate.aiTemplate DCX_Mi24DS5
ObjectTemplate.projectileTemplate HydraRocket
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 32
ObjectTemplate.numOfMag 2
ObjectTemplate.velocity 150
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 12
ObjectTemplate.fireingForce 1
ObjectTemplate.setInputFire c_PIFire
ObjectTemplate.AmmoType 8
rem ***********added for launch effect**********
ObjectTemplate.visibleBarrelTemplate e_Hydrafire
rem *** Added Convergance ***
ObjectTemplate.addFireArmsPosition -2.689/-0.310/0.5 0.5/0/0
ObjectTemplate.addFireArmsPosition 2.689/-0.310/0.5 -0.5/0/0
ObjectTemplate.addFireArmsPosition -2.119/-0.140/0.5 0.5/0/0
ObjectTemplate.addFireArmsPosition 2.119/-0.140/0.5 -0.5/0/0
ObjectTemplate.create FireArms Ka50A_AT2Arms
ObjectTemplate.setNetworkableInfo DCX_PlaneFireArmInfo
ObjectTemplate.setAsynchronyFire 1
ObjectTemplate.aiTemplate DCX_Mi24DAT2
ObjectTemplate.projectileTemplate Spandrel_Projectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.visibleDummyProjectileTemplate DCX_Mi24D_AT2Dummy
ObjectTemplate.magSize 8
ObjectTemplate.numOfMag 2
ObjectTemplate.velocity 350
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 2
ObjectTemplate.fireingForce 10
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.AmmoType 8
ObjectTemplate.addFireArmsPosition -1.915/-0.521/0.5 1.1/0/0
ObjectTemplate.addFireArmsPosition 1.875/-0.521/0.5 -1.1/0/0
ObjectTemplate.addFireArmsPosition -1.650/-0.521/0.5 1.1/0/0
ObjectTemplate.addFireArmsPosition 1.640/-0.521/0.5 -1.1/0/0
ObjectTemplate.addFireArmsPosition -2.715/-0.521/0.5 1.1/0/0
ObjectTemplate.addFireArmsPosition 2.675/-0.521/0.5 -1.1/0/0
ObjectTemplate.addFireArmsPosition -2.450/-0.521/0.5 1.1/0/0
ObjectTemplate.addFireArmsPosition 2.440/-0.521/0.5 -1.1/0/0
ObjectTemplate.create FireArms Ka50AChainGun
ObjectTemplate.setNetworkableInfo DCX_PlaneFireArmInfo
ObjectTemplate.loadSoundScript ../../Land/DCX_BMP2/Sounds/BMP2Cannon.ssc
ObjectTemplate.geometry BMP2_Cannon_Barrel_m1
ObjectTemplate.aiTemplate DCX_PanstyrChainGunAI
rem -------------------------------------
rem ObjectTemplate.visibleBarrelTemplate e_MuzzHeavy
ObjectTemplate.addTemplate e_MuzzSG44
ObjectTemplate.setPosition 0/0/2.65
rem -------------------------------------
ObjectTemplate.projectileTemplate DCX_30mmHEDP
ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_NONE/2/0/0
ObjectTemplate.projectilePosition 0/0/5
ObjectTemplate.setAsynchronyFire 1
ObjectTemplate.magSize 250
ObjectTemplate.numOfMag 2
ObjectTemplate.velocity 1036
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 5
ObjectTemplate.roundOfFire 5.8
ObjectTemplate.fireingForce 0
ObjectTemplate.recoilSpeed 10
ObjectTemplate.recoilSize 3
ObjectTemplate.setAsynchronyFire 1
ObjectTemplate.setInputFire c_PIFire
ObjectTemplate.setNetworkableInfo PlaneFireArmInfo
ObjectTemplate.setAsynchronyFire 1
ObjectTemplate.aiTemplate DCX_Mi24DAT2
ObjectTemplate.projectileTemplate HellfireRocket
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.visibleDummyProjectileTemplate DCX_Mi24D_AT2Dummy
ObjectTemplate.magSize 4
ObjectTemplate.numOfMag 2
ObjectTemplate.velocity 350
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 2
ObjectTemplate.fireingForce 10
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.AmmoType 8
ObjectTemplate.addFireArmsPosition -1.915/-0.521/0.5 1.1/0/0
ObjectTemplate.addFireArmsPosition 1.875/-0.521/0.5 -1.1/0/0
ObjectTemplate.addFireArmsPosition -1.650/-0.521/0.5 1.1/0/0
ObjectTemplate.addFireArmsPosition 1.640/-0.521/0.5 -1.1/0/0
rem ObjectTemplate.addFireArmsPosition -1.915/-0.721/0.5 1.1/0/0
rem ObjectTemplate.addFireArmsPosition 1.875/-0.721/0.5 -1.1/0/0
rem ObjectTemplate.addFireArmsPosition -1.650/-0.721/0.5 1.1/0/0
rem ObjectTemplate.addFireArmsPosition 1.640/-0.721/0.5 -1.1/0/0
rem *** HellfireDummy ***
ObjectTemplate.create SimpleObject Mi24D_AT2Dummy
ObjectTemplate.geometry Rocket_hellfire
rem ------------------------------------------------
rem *** Mi24D_S5Arms
ObjectTemplate.create FireArms Ka50_S5Arms
ObjectTemplate.setNetworkableInfo DCX_PlaneFireArmInfo
ObjectTemplate.setAsynchronyFire 1
ObjectTemplate.aiTemplate DCX_Mi24DS5
ObjectTemplate.projectileTemplate HydraRocket
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 32
ObjectTemplate.numOfMag 2
ObjectTemplate.velocity 150
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 12
ObjectTemplate.fireingForce 1
ObjectTemplate.setInputFire c_PIFire
ObjectTemplate.AmmoType 8
rem ***********added for launch effect**********
ObjectTemplate.visibleBarrelTemplate e_Hydrafire
rem *** Added Convergance ***
ObjectTemplate.addFireArmsPosition -2.689/-0.310/0.5 0.5/0/0
ObjectTemplate.addFireArmsPosition 2.689/-0.310/0.5 -0.5/0/0
ObjectTemplate.addFireArmsPosition -2.119/-0.140/0.5 0.5/0/0
ObjectTemplate.addFireArmsPosition 2.119/-0.140/0.5 -0.5/0/0
ObjectTemplate.create FireArms Ka50A_AT2Arms
ObjectTemplate.setNetworkableInfo DCX_PlaneFireArmInfo
ObjectTemplate.setAsynchronyFire 1
ObjectTemplate.aiTemplate DCX_Mi24DAT2
ObjectTemplate.projectileTemplate Spandrel_Projectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.visibleDummyProjectileTemplate DCX_Mi24D_AT2Dummy
ObjectTemplate.magSize 8
ObjectTemplate.numOfMag 2
ObjectTemplate.velocity 350
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 2
ObjectTemplate.fireingForce 10
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.AmmoType 8
ObjectTemplate.addFireArmsPosition -1.915/-0.521/0.5 1.1/0/0
ObjectTemplate.addFireArmsPosition 1.875/-0.521/0.5 -1.1/0/0
ObjectTemplate.addFireArmsPosition -1.650/-0.521/0.5 1.1/0/0
ObjectTemplate.addFireArmsPosition 1.640/-0.521/0.5 -1.1/0/0
ObjectTemplate.addFireArmsPosition -2.715/-0.521/0.5 1.1/0/0
ObjectTemplate.addFireArmsPosition 2.675/-0.521/0.5 -1.1/0/0
ObjectTemplate.addFireArmsPosition -2.450/-0.521/0.5 1.1/0/0
ObjectTemplate.addFireArmsPosition 2.440/-0.521/0.5 -1.1/0/0
ObjectTemplate.create FireArms Ka50AChainGun
ObjectTemplate.setNetworkableInfo DCX_PlaneFireArmInfo
ObjectTemplate.loadSoundScript ../../Land/DCX_BMP2/Sounds/BMP2Cannon.ssc
ObjectTemplate.geometry BMP2_Cannon_Barrel_m1
ObjectTemplate.aiTemplate DCX_PanstyrChainGunAI
rem -------------------------------------
rem ObjectTemplate.visibleBarrelTemplate e_MuzzHeavy
ObjectTemplate.addTemplate e_MuzzSG44
ObjectTemplate.setPosition 0/0/2.65
rem -------------------------------------
ObjectTemplate.projectileTemplate DCX_30mmHEDP
ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_NONE/2/0/0
ObjectTemplate.projectilePosition 0/0/5
ObjectTemplate.setAsynchronyFire 1
ObjectTemplate.magSize 250
ObjectTemplate.numOfMag 2
ObjectTemplate.velocity 1036
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 5
ObjectTemplate.roundOfFire 5.8
ObjectTemplate.fireingForce 0
ObjectTemplate.recoilSpeed 10
ObjectTemplate.recoilSize 3
ObjectTemplate.setAsynchronyFire 1
ObjectTemplate.setInputFire c_PIFire