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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/objects/vehicles/Weapons/Missiles/DCX_Rocket_Hydra/Physics.con
ObjectTemplate.create Engine DCX_HydraRocket_Engine
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/5000
ObjectTemplate.setMaxSpeed 0/0/100000
ObjectTemplate.setAcceleration 0/0/100000
ObjectTemplate.setInputToRoll c_PIThrottle
ObjectTemplate.setEngineType c_ETRocket
ObjectTemplate.setTorque 250.0
ObjectTemplate.setNoPropellerEffectAtSpeed 1000
ObjectTemplate.setDifferential 150.0
rem *** Katyusha rocket engine sound ***
ObjectTemplate.loadSoundScript Sounds/KatyushaRocketEngine.ssc
ObjectTemplate.create Wing DCX_HydraRocket_Wing
ObjectTemplate.setPitchOffset 0
ObjectTemplate.setPositionOffset 0/0/0
rem *** dvc changed this to give spiraling effect ***
rem ObjectTemplate.setWingLift 0.25
ObjectTemplate.setWingLift 0.1
ObjectTemplate.setFlapLift 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/5000
ObjectTemplate.setMaxSpeed 0/0/100000
ObjectTemplate.setAcceleration 0/0/100000
ObjectTemplate.setInputToRoll c_PIThrottle
ObjectTemplate.setEngineType c_ETRocket
ObjectTemplate.setTorque 250.0
ObjectTemplate.setNoPropellerEffectAtSpeed 1000
ObjectTemplate.setDifferential 150.0
rem *** Katyusha rocket engine sound ***
ObjectTemplate.loadSoundScript Sounds/KatyushaRocketEngine.ssc
ObjectTemplate.create Wing DCX_HydraRocket_Wing
ObjectTemplate.setPitchOffset 0
ObjectTemplate.setPositionOffset 0/0/0
rem *** dvc changed this to give spiraling effect ***
rem ObjectTemplate.setWingLift 0.25
ObjectTemplate.setWingLift 0.1
ObjectTemplate.setFlapLift 0