This page is under construction
Archives/bf1942/levels/ABF Battle of Britain/ABF_Battle_of_Britain.rfa
bf1942/levels/ABF_Battle_of_Britain/Objects/Landmine/objects.con
ObjectTemplate.create HandFireArms Landmine
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.loadSoundScript Sounds/Landmine.ssc
ObjectTemplate.itemIndex 5
ObjectTemplate.projectileTemplate ammobox
ObjectTemplate.projectilePosition 0/0/2
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.projectileVisible 0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 6
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.fireOnce 1
rem ObjectTemplate.altFireOnce 1
ObjectTemplate.autoReload 1
ObjectTemplate.GUIIndex 10
ObjectTemplate.setHudAmmoType ATIcon
ObjectTemplate.setAmmoIcon "icon_reload.tga"
ObjectTemplate.setHasMag 0
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.velocity 1
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.hideDuringFireTime 0.2
ObjectTemplate.fireDelay 0.4
ObjectTemplate.soldierCameraPosition 0/-0.05/0.3
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1
ObjectTemplate.AmmoType 2

ObjectTemplate.createSkeleton animations/Landmine.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.addTemplate LandmineLod
ObjectTemplate.velocityDependentOnHeat 0
ObjectTemplate.heatAddWhenFire 0.03
ObjectTemplate.aitemplate LandmineAI


rem *** Objects ***
ObjectTemplate.create SimpleObject LandmineSimple
ObjectTemplate.geometry Shad_Landmine

ObjectTemplate.create AnimatedBundle LandmineComplex
ObjectTemplate.geometry ammoboxfake
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/Landmine.ske

ObjectTemplate.create LodObject LandmineLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate LandmineComplex
ObjectTemplate.addTemplate LandmineSimple


ObjectTemplate.create Projectile LandmineProjectile
ObjectTemplate.networkableInfo ProjectileInfo
ObjectTemplate.geometry ammobox
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisibleAtEndEffect 1
rem *** Landmines explodes after 120 seconds, if not detonated by hand first.
ObjectTemplate.timeToLive CRD_NONE/360/0/0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.radius 4
ObjectTemplate.ForceOnExplosion 30
ObjectTemplate.explodeNearEnemyDistance 0
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.mass 130
ObjectTemplate.material 230
ObjectTemplate.material2 232
ObjectTemplate.damageType 1
ObjectTemplate.endEffectTemplate e_ExplGranade

beginrem
ObjectTemplate.fadeOnDist 1
ObjectTemplate.minDist 2
ObjectTemplate.maxDist 20
ObjectTemplate.minDistAlpha 5
ObjectTemplate.maxDistAlpha 25
endrem
ObjectTemplate.noFFSound 1