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Archives/bf1942/levels/ABF Windmill/ABF_Windmill.rfa
bf1942/levels/ABF_Windmill/GameTypes/Ctf.con
run Ctf/SpawnpointManagerSettings

run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns

run Ctf/ObjectSpawnTemplates
run Ctf/ControlPointTemplates


rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag AxisFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 1
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag AlliedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 1
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUKFlag

if v_arg1 == "host"
rem ----- Host
rem ----------------------------------------------------------------------------
run Ctf/ObjectSpawns
run Ctf/ControlPoints

   rem *** CREATE FLAG BASES ***

object.create GEbase
Object.absolutePosition 722.408386/94.450043/501.023621
Object.rotation 0/0/0

object.create UKbase
Object.absolutePosition 313.678192/94.502502/503.284088
Object.rotation 0/0/0

rem ----------------------------------------------------------------------------
else

rem ----- Join
rem ----------------------------------------------------------------------------
rem *** CREATE FLAG BASES ***

object.create FlagPole
Object.absolutePosition 722.408386/94.450043/501.023621
Object.rotation 0/0/0

object.create FlagPole
Object.absolutePosition 313.678192/94.502502/503.284088
Object.rotation 0/0/0

rem ----------------------------------------------------------------------------
endIf