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Archives/bf1942/levels/ABF Windmill/ABF_Windmill.rfa
bf1942/levels/ABF_Windmill/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\ABF_Windmill\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.000000/0.000000/0.000000
renderer.ambientColor 0.164706/0.164706/0.152941
renderer.diffuseColor 0.713726/0.666667/0.611765
renderer.specularColor 1.000000/0.894118/0.749020
renderer.vertexFogEnable 0
renderer.fogColorVec 0.503333/0.552941/0.335294
renderer.animatedMeshAmbientColor 0.35
textureManager.alternativePath bf1942/Levels/ABF_Windmill/Texture




shadow.shadowColor 0.550000

Game.setViewDistance 500
Game.spawnPlayers 1
renderer.fogstart 300
renderer.fogend 700

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_AT
game.setKit 1 3 German_Medic
game.setKit 1 4 German_Engineer

game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 GB_Scout
game.setKit 2 1 GB_Assault
game.setKit 2 2 GB_AT
game.setKit 2 3 GB_Medic
game.setKit 2 4 GB_Engineer
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap -0.500000/-0.500000
water.scrollDirection1 -0.500000/-0.400000
water.scrollDirection2 -0.400000/-0.400000
water.specularColor 0.950000/0.850000/0.700000
water.scrollLayer1 0.076000
water.scrollLayer2 0.070000
water.scrollNormalmap 0.060000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.501961/0.501961/0.501961
water.deepColor 0.435294/0.529412/0.556863
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 0.500000

run Sounds/Environment
run objects/objects

game.setBeforeSpawnCameraPosition 1 324.731995/82.693863/360.818604
game.setBeforeSpawnCameraPosition 2 324.731995/82.693863/360.818604