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Archives/bf1942/levels/ABF Windmill/ABF_Windmill.rfa
bf1942/levels/ABF_Windmill/Objects/Jetpack/Objects.con
ObjectTemplate.create HandFireArms Jetpack
ObjectTemplate.itemIndex 6
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.projectileTemplate JetpackProjectile
ObjectTemplate.projectilePosition 0/-2.1/-2.1
ObjectTemplate.ForceOnExplosion 0.01
ObjectTemplate.magSize 3
ObjectTemplate.numOfMag 1
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.roundOfFire 2
ObjectTemplate.fireOnce 0
rem ObjectTemplate.altFireOnce 1
ObjectTemplate.hasArmor 1
ObjectTemplate.material 70
ObjectTemplate.hitpoints 10000
ObjectTemplate.maxhitpoints 10000
ObjectTemplate.AmmoType 2

ObjectTemplate.autoReload 1
ObjectTemplate.GUIIndex 13
ObjectTemplate.setHudAmmoType ATIconAndHeatBar
ObjectTemplate.setAmmoIcon "Ammo/icon_flamethrower_64x32.dds"
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setHasMag 0

ObjectTemplate.rotationalSpeed 8/0/0
ObjectTemplate.velocity 0

ObjectTemplate.minDeviation 0
ObjectTemplate.maxDeviation 0.08
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.hideDuringFireTime 0
ObjectTemplate.fireDelay 0
objectTemplate.aiTemplate JetpackAI
ObjectTemplate.soldierCameraPosition 0/-0.03/0.2
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1

ObjectTemplate.velocityDependentOnHeat 1
ObjectTemplate.heatAddWhenFire 0.03
rem ObjectTemplate.coolDownPerSec 0.05
ObjectTemplate.changeWeaponWhenNoAmmo 1

ObjectTemplate.createSkeleton animations/GrenadeAllies.ske
ObjectTemplate.useSkeletonPartAsMain Base
ObjectTemplate.addTemplate triggerLod

ObjectTemplate.loadSoundScript Sounds/jetsound.ssc

rem
rem ** SimpleObjects
rem

ObjectTemplate.create SimpleObject triggerSimple
ObjectTemplate.geometry Shad_trigger

ObjectTemplate.create AnimatedBundle triggerComplex
ObjectTemplate.createSkeleton animations/GrenadeAllies.ske
ObjectTemplate.geometry Trigger

ObjectTemplate.create LodObject triggerLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate triggerComplex
ObjectTemplate.setPosition 0.03/-0.04/0
ObjectTemplate.addTemplate triggerSimple



ObjectTemplate.create Projectile JetpackProjectile
ObjectTemplate.networkableInfo ProjectileInfo
ObjectTemplate.geometry bullet_m1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitPoints 9999
ObjectTemplate.maxHitPoints 9999
ObjectTemplate.explosionDamage 0
rem *** MattiasH doesn't permit random time on projectiles. ask him about this.
ObjectTemplate.timeToLive CRD_NONE/0.1/0/0
ObjectTemplate.useMMOnEndEffect 0
ObjectTemplate.dieAfterColl 1
ObjectTemplate.radius 8.0
ObjectTemplate.damageType 1
ObjectTemplate.material 226
rem ObjectTemplate.material2 205
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.endEffectTemplate e_jetpack
rem ObjectTemplate.addTemplate e_rocketFume
ObjectTemplate.noFFSound 1