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Archives/Bf1942/Levels/Santo_croce_003.rfa
Bf1942/Levels/Santo_croce/AI.con
if v_arg1 == "host"
rem ----- Host
rem ----------------------------------------------------------------------------
rem ************** LEVEL SPECIFIC AI SETTINGS ***************************
aiSettings.setWorldMapSize 2048 2048
rem ********************** START THE AI *********************************
rem *** Init AI using current settings ****
ai.init 2
rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64
rem *** Create Strategic AI ***
ai.createSAI
rem *** Enabled or disabled as default ***
ai.saiEnable 1
rem game.showAIstats 1
rem ----------------------------------------------------------------------------
endIf
run AIPathFinding.con v_arg1
run AI/StrategicAreas.con v_arg1
rem *** Load and set strategies for each side ***
run ai/conditions.con v_arg1
run ai/prerequisites.con v_arg1
run ai/Strategies.con v_arg1
if v_arg1 == "host"
rem ----- Host
rem ----------------------------------------------------------------------------
ai.addSAIStrategy 1 noCPs
ai.addSAIStrategy 1 gotAllCPs
rem ai.addSAIStrategy 1 cleanUp
rem ai.addSAIStrategy 1 takeFront
rem ai.addSAIStrategy 1 flankGerman
rem ai.addSAIStrategy 1 flankBehindGerman
ai.addSAIStrategy 1 spread
ai.addSAIStrategy 1 spread3Left
ai.addSAIStrategy 1 spread2Left
ai.addSAIStrategy 1 spread1Left
ai.addSAIStrategy 2 noCPs
ai.addSAIStrategy 2 gotAllCPs
rem ai.addSAIStrategy 2 cleanUp
rem ai.addSAIStrategy 2 takeFront
rem ai.addSAIStrategy 2 flankAmerican
rem ai.addSAIStrategy 2 flankBehindAmerican
ai.addSAIStrategy 2 spread
ai.addSAIStrategy 2 spread3Left
ai.addSAIStrategy 2 spread2Left
ai.addSAIStrategy 2 spread1Left
rem ----------------------------------------------------------------------------
endIf
rem ----- Host
rem ----------------------------------------------------------------------------
rem ************** LEVEL SPECIFIC AI SETTINGS ***************************
aiSettings.setWorldMapSize 2048 2048
rem ********************** START THE AI *********************************
rem *** Init AI using current settings ****
ai.init 2
rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64
rem *** Create Strategic AI ***
ai.createSAI
rem *** Enabled or disabled as default ***
ai.saiEnable 1
rem game.showAIstats 1
rem ----------------------------------------------------------------------------
endIf
run AIPathFinding.con v_arg1
run AI/StrategicAreas.con v_arg1
rem *** Load and set strategies for each side ***
run ai/conditions.con v_arg1
run ai/prerequisites.con v_arg1
run ai/Strategies.con v_arg1
if v_arg1 == "host"
rem ----- Host
rem ----------------------------------------------------------------------------
ai.addSAIStrategy 1 noCPs
ai.addSAIStrategy 1 gotAllCPs
rem ai.addSAIStrategy 1 cleanUp
rem ai.addSAIStrategy 1 takeFront
rem ai.addSAIStrategy 1 flankGerman
rem ai.addSAIStrategy 1 flankBehindGerman
ai.addSAIStrategy 1 spread
ai.addSAIStrategy 1 spread3Left
ai.addSAIStrategy 1 spread2Left
ai.addSAIStrategy 1 spread1Left
ai.addSAIStrategy 2 noCPs
ai.addSAIStrategy 2 gotAllCPs
rem ai.addSAIStrategy 2 cleanUp
rem ai.addSAIStrategy 2 takeFront
rem ai.addSAIStrategy 2 flankAmerican
rem ai.addSAIStrategy 2 flankBehindAmerican
ai.addSAIStrategy 2 spread
ai.addSAIStrategy 2 spread3Left
ai.addSAIStrategy 2 spread2Left
ai.addSAIStrategy 2 spread1Left
rem ----------------------------------------------------------------------------
endIf