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Archives/Bf1942/Levels/baytown_003.rfa
Bf1942/Levels/baytown/AI.con
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------


rem ************** LEVEL SPECIFIC AI SETTINGS ***************************

aiSettings.setWorldMapSize 2048 2048
aiSettings.setViewDistance 300
aiSettings.setInformationGridDimension 32

rem ********************** START THE AI *********************************

rem *** Init AI using current settings ****
ai.init 2

rem *** init Botmanager ***
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 40 40 20

rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64

rem *** Create Strategic AI ***
ai.createSAI

rem *** Enabled or disabled as default ***
ai.saiEnable 1
game.showAIstats 0

rem *** Bot statistic ***
ai.botStatisticUpdateSpeed 3

rem ----------------------------------------------------------------------------
endIf


run AIPathFinding.con v_arg1

rem *** Create strategically important areas ***
run ai/StrategicAreas v_arg1

rem *** Load and set strategies for each side ***

run ai/conditions v_arg1
run ai/prerequisites v_arg1
run ai/Strategies v_arg1


if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------

ai.addSAIStrategy 1 continuousAttack
ai.addSAIStrategy 1 twoFrontAttack
ai.addSAIStrategy 1 campAndHold
rem ai.addSAIStrategy 1 burstAttack
rem ai.addSAIStrategy 1 recover

ai.addSAIStrategy 2 continuousAttack
ai.addSAIStrategy 2 twoFrontAttack
ai.addSAIStrategy 2 campAndHold
rem ai.addSAIStrategy 2 burstAttack
rem ai.addSAIStrategy 2 recover



rem ----------------------------------------------------------------------------
endIf