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Archives/Bf1942/Levels/salerno_003.rfa
Bf1942/Levels/salerno/AI.con
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------


rem ************** LEVEL SPECIFIC AI SETTINGS ***************************

aiSettings.setWorldMapSize 1024 1024
aiSettings.setViewDistance 200
aiSettings.setInformationGridDimension 32

rem ********************** START THE AI *********************************

rem *** Init AI using current settings ****
ai.init 2

rem *** init Botmanager ***
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 40 40 20

rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64

rem *** Create Strategic AI ***
ai.createSAI


rem *** Enabled or disabled as default ***
ai.saiEnable 1
game.showAIstats 0

rem *** Bot statistic ***
ai.botStatisticUpdateSpeed 3

rem ----------------------------------------------------------------------------
endIf


run AIPathFinding.con v_arg1

rem *** Create strategically important areas ***
run ai/StrategicAreas v_arg1

rem *** Load and set strategies for each side ***

run ai/conditions.con v_arg1
run ai/prerequisites.con v_arg1
run ai/Strategies.con v_arg1


if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------

ai.addSAIStrategy 1 directAxis
ai.addSAIStrategy 1 breakOut
ai.addSAIStrategy 1 holdAndCamp
rem ai.addSAIStrategy 1 flank
ai.addSAIStrategy 1 baseCamp

ai.addSAIStrategy 2 directAllied
ai.addSAIStrategy 2 breakOut
ai.addSAIStrategy 2 holdAndCamp
rem ai.addSAIStrategy 2 flank
ai.addSAIStrategy 2 baseCamp



rem ----------------------------------------------------------------------------
endIf