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Archives/Bf1942/Levels/Operation Merkur/Operation_Merkur.rfa
bf1942/levels/Operation_Merkur/AI.con
rem ************** LEVEL SPECIFIC AI SETTINGS ***************************
aiSettings.setWorldMapSize 2048 2048
aiSettings.setViewDistance 400
aiSettings.setInformationGridDimension 32
rem ********************** START THE AI *********************************
rem *** Init AI using current settings ****
ai.init 2
rem *** init Botmanager ***
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 40 40 20
rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64
rem *** Create Strategic AI ***
ai.createSAI
rem *** Enabled or disabled as default ***
ai.saiEnable 1
rem *** AI Debugging Tools ***
game.showAIstats 0
ai.showSAIstats 0
rem ai.showBotStats 0
rem ai.showBotSpawnCoord 0
rem ai.showStrategicAreas 1
rem ai.showBotUrgencies 0
rem ai.showBotSense 0
rem ai.botStatisticUpdateSpeed 3
run AIPathFinding.con
rem *** Create strategically important areas ***
run ai/StrategicAreas
rem *** Load and set strategies for each side ***
run ai/conditions
run ai/prerequisites
run ai/Strategies
ai.addSAIStrategy 1 assaultField
ai.addSAIStrategy 1 secureField
ai.addSAIStrategy 1 battleCrete
ai.addSAIStrategy 1 holdCrete
ai.addSAIStrategy 2 attackField
ai.addSAIStrategy 2 repulseCrete
ai.addSAIStrategy 2 retakeBase
ai.addSAIStrategy 2 defendCrete
aiSettings.setWorldMapSize 2048 2048
aiSettings.setViewDistance 400
aiSettings.setInformationGridDimension 32
rem ********************** START THE AI *********************************
rem *** Init AI using current settings ****
ai.init 2
rem *** init Botmanager ***
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 40 40 20
rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64
rem *** Create Strategic AI ***
ai.createSAI
rem *** Enabled or disabled as default ***
ai.saiEnable 1
rem *** AI Debugging Tools ***
game.showAIstats 0
ai.showSAIstats 0
rem ai.showBotStats 0
rem ai.showBotSpawnCoord 0
rem ai.showStrategicAreas 1
rem ai.showBotUrgencies 0
rem ai.showBotSense 0
rem ai.botStatisticUpdateSpeed 3
run AIPathFinding.con
rem *** Create strategically important areas ***
run ai/StrategicAreas
rem *** Load and set strategies for each side ***
run ai/conditions
run ai/prerequisites
run ai/Strategies
ai.addSAIStrategy 1 assaultField
ai.addSAIStrategy 1 secureField
ai.addSAIStrategy 1 battleCrete
ai.addSAIStrategy 1 holdCrete
ai.addSAIStrategy 2 attackField
ai.addSAIStrategy 2 repulseCrete
ai.addSAIStrategy 2 retakeBase
ai.addSAIStrategy 2 defendCrete