This page is under construction
Archives/Bf1942/Levels/Operation Merkur/Operation_Merkur.rfa
bf1942/levels/Operation_Merkur/Init.con
rem *********************************************
rem *** Operation Merkur ***
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Operation_Merkur\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.094118/0.094118/0.094118
renderer.ambientColor 0.031373/0.031373/0.031373
renderer.diffuseColor 0.337255/0.286275/0.192157
renderer.specularColor 0.176471/0.176471/0.176471
renderer.vertexFogEnable 1
renderer.fogColorVec 0.680000/0.620000/0.550000
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath bf1942/levels/Operation_Merkur/Texture
shadow.shadowColor 0.55
Game.setViewDistance 400
Game.spawnPlayers 1
rem renderer.fogstart 200
rem renderer.fogend 400
treeRenderer.billboardLightScale 0.55
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_AT
game.setKit 1 3 German_Medic
game.setKit 1 4 IT_German_Engineer
game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 GB_Scout
game.setKit 2 1 GB_Assault
game.setKit 2 2 GB_AT
game.setKit 2 3 IT_GB_Medic
game.setKit 2 4 IT_GB_Engineer
game.setActiveCombatArea 0 0 2048 2048
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
rem game.assaultTeam 1
water.specularEnable 1
water.texLayer1 texture/water03
water.texLayer2 texture/water04
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1/0
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.6/0.43/0.2
water.scrollLayer1 0.03
water.scrollLayer2 0.03
water.scrollNormalmap 0.05
water.specularStreakFactor 0.001
water.tileLayer1 1
water.tileLayer2 1
water.tileNormalmap 1
water.lightDirection -0.3/0.5/-0.65
water.color 0.78/0.7/0.9
water.deepColor 0.78/0.7/0.9
water.waterShallowAlpha 0.8
water.waterAlphaDepth 0.5
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 724.922974/83.176201/1597.734253
game.setBeforeSpawnCameraPosition 2 522.687744/90.842636/31.329901
run objects/objects
rem game.setLevelCheck 2242588848
rem *** Operation Merkur ***
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Operation_Merkur\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.094118/0.094118/0.094118
renderer.ambientColor 0.031373/0.031373/0.031373
renderer.diffuseColor 0.337255/0.286275/0.192157
renderer.specularColor 0.176471/0.176471/0.176471
renderer.vertexFogEnable 1
renderer.fogColorVec 0.680000/0.620000/0.550000
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath bf1942/levels/Operation_Merkur/Texture
shadow.shadowColor 0.55
Game.setViewDistance 400
Game.spawnPlayers 1
rem renderer.fogstart 200
rem renderer.fogend 400
treeRenderer.billboardLightScale 0.55
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_AT
game.setKit 1 3 German_Medic
game.setKit 1 4 IT_German_Engineer
game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 GB_Scout
game.setKit 2 1 GB_Assault
game.setKit 2 2 GB_AT
game.setKit 2 3 IT_GB_Medic
game.setKit 2 4 IT_GB_Engineer
game.setActiveCombatArea 0 0 2048 2048
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
rem game.assaultTeam 1
water.specularEnable 1
water.texLayer1 texture/water03
water.texLayer2 texture/water04
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1/0
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.6/0.43/0.2
water.scrollLayer1 0.03
water.scrollLayer2 0.03
water.scrollNormalmap 0.05
water.specularStreakFactor 0.001
water.tileLayer1 1
water.tileLayer2 1
water.tileNormalmap 1
water.lightDirection -0.3/0.5/-0.65
water.color 0.78/0.7/0.9
water.deepColor 0.78/0.7/0.9
water.waterShallowAlpha 0.8
water.waterAlphaDepth 0.5
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 724.922974/83.176201/1597.734253
game.setBeforeSpawnCameraPosition 2 522.687744/90.842636/31.329901
run objects/objects
rem game.setLevelCheck 2242588848