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Archives/Bf1942/Levels/Operation Merkur/Operation_Merkur.rfa
bf1942/levels/Operation_Merkur/Objects/XM1108/Objects.con
rem *** Stone Bridge ***
MaterialManager.attGroup 121
MaterialManager.defGroup 72
MaterialManager.damageMod 0.1

rem *** XM1108 ***
ObjectTemplate.create PlayerControlObject XM1108
ObjectTemplate.NameTagOffset 0/-0.6/2
ObjectTemplate.setNetworkableInfo XM1108BodyInfo
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 5
ObjectTemplate.exitTimer 1
ObjectTemplate.drag 2
ObjectTemplate.mass 7000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 1
ObjectTemplate.hitpoints 100
ObjectTemplate.maxhitpoints 100
ObjectTemplate.material 47
ObjectTemplate.criticalDamage 26
ObjectTemplate.hpLostWhileCriticalDamage 1.5
ObjectTemplate.explosionForceMod 13
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.addArmorEffect 75 e_PanzDamage 0/1/-1
ObjectTemplate.addArmorEffect 50 e_ExFumePOW 0/1/-1
ObjectTemplate.addArmorEffect 25 e_HanomagFire 0/1/-1
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/0/0
ObjectTemplate.addArmorEffect 0 e_Gore 0/-1/-3
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate XM1108
rem -------------------------------------
ObjectTemplate.addTemplate lodXM1108
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -2/0/0 0/0/0
ObjectTemplate.GUIIndex 99
ObjectTemplate.setVehicleIcon "Vehicle/icon_XM1108"
ObjectTemplate.setVehicleIconPos 60/80
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTApc
ObjectTemplate.setToolTipType TTApc
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_apc_16x16.tga"
ObjectTemplate.hasRestrictedExit 1

rem *** lodXM1108 ***
ObjectTemplate.create LodObject lodXM1108
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate XM1108Complex
ObjectTemplate.addTemplate XM1108Simple
ObjectTemplate.addTemplate XM1108Wreck
rem -------------------------------------
ObjectTemplate.lodSelector XM1108LodSelector

rem *** XM1108Complex ***
ObjectTemplate.create Bundle XM1108Complex
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate lodXM1108Cockpit
ObjectTemplate.addTemplate XM1108Camera
ObjectTemplate.setPosition 0.38/0.70/0.83
ObjectTemplate.addTemplate XM1108DriverSeat
ObjectTemplate.setPosition 0.43/0.72/0.75
ObjectTemplate.addTemplate XM1108_MG42_PCO2
ObjectTemplate.addTemplate XM1108_Gun_PCO3
ObjectTemplate.setPosition 0.00/1.05/-0.5
ObjectTemplate.addTemplate XM1108_Passanger_PCO4
ObjectTemplate.addTemplate XM1108_Passanger_PCO5
ObjectTemplate.addTemplate XM1108_Passanger_PCO6
ObjectTemplate.addTemplate XM110SupplyDepot
ObjectTemplate.setPosition 0/0.484/-1.2
ObjectTemplate.addTemplate XM1108Entry
ObjectTemplate.setPosition 0/0/1.7
ObjectTemplate.addTemplate XM1108Entry
ObjectTemplate.setPosition 0/0/-1.2
ObjectTemplate.addTemplate XM1108Engine
ObjectTemplate.addTemplate xm1108dummy
ObjectTemplate.setPosition .25/.28/1.82
ObjectTemplate.setRotation 0/25/90
ObjectTemplate.addTemplate xmradio
ObjectTemplate.setPosition -.6/.5/-1.5
ObjectTemplate.setRotation 0/-90/90
ObjectTemplate.addTemplate xmradio
ObjectTemplate.setPosition .6/.5/-1.5
ObjectTemplate.setRotation 0/-90/90
ObjectTemplate.addTemplate AnimatedsoFlag
ObjectTemplate.setPosition 1.115/1.82/-1.359
ObjectTemplate.setRotation 90/0/0
rem -------------------------------------

rem *** lodXM1108Cockpit ***
ObjectTemplate.create LodObject lodXM1108Cockpit
rem -------------------------------------
ObjectTemplate.addTemplate XM1108CockpitExternal
ObjectTemplate.addTemplate XM1108CockpitInternal
rem -------------------------------------
ObjectTemplate.lodSelector XM1108cockpitSelector

rem *** XM1108CockpitExternal ***
ObjectTemplate.create SimpleObject XM1108CockpitExternal
ObjectTemplate.geometry XM1108_Hull_m1

rem *** XM1108CockpitInternal ***
ObjectTemplate.create SimpleObject XM1108CockpitInternal
ObjectTemplate.geometry XM1108_Cockpit_m1

rem *** XM1108cockpitSelector ***
LodSelectorTemplate.create DistCompareSelector XM1108cockpitSelector
LodSelectorTemplate.addLodDistance 4
LodSelectorTemplate.addLodComparison 0.5

rem *** XM1108Camera ***100
ObjectTemplate.create Camera XM1108Camera
ObjectTemplate.setMinRotation -70/-70/0
ObjectTemplate.setMaxRotation 70/10/0
ObjectTemplate.setMaxSpeed 90/90/0
ObjectTemplate.setAcceleration 5000/5000/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY

ObjectTemplate.create SimpleObject xmradio
ObjectTemplate.geometry xmradio

ObjectTemplate.create SimpleObject xm1108dummy
ObjectTemplate.geometry xm1108dummy

rem *** XM1108_MG42_PCO2 ***
ObjectTemplate.create PlayerControlObject XM1108_MG42_PCO2
ObjectTemplate.NameTagOffset 0/0.60/0
ObjectTemplate.setNetworkableInfo XM1108BodyInfo
ObjectTemplate.aiTemplate XM1108TurretMG
rem -------------------------------------
ObjectTemplate.addTemplate XM1108Entry
ObjectTemplate.setPosition 0/0/1.7
ObjectTemplate.addTemplate XM1108Entry
ObjectTemplate.setPosition 0/0/-1.2
ObjectTemplate.addTemplate XM1108MG42
ObjectTemplate.setPosition -.406/-.388/1.657
ObjectTemplate.addTemplate XM1108MG42Seat
ObjectTemplate.setPosition -.406/.74/0.9
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 2/0/0 0/0/0
ObjectTemplate.GUIIndex 60
ObjectTemplate.setVehicleIcon "Vehicle/icon_XM1108"
ObjectTemplate.setVehicleIconPos 72/78
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_bullet.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarHeatBar
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTApc
ObjectTemplate.setToolTipType TTApc
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_apc_16x16.tga"
ObjectTemplate.hasRestrictedExit 1

rem *** XM1108Entry ***
ObjectTemplate.create EntryPoint XM1108Entry
ObjectTemplate.setEntryRadius 2.8

rem *** XM1108MG42 ***
ObjectTemplate.create RotationalBundle XM1108MG42
ObjectTemplate.setNetworkableInfo XM1108TurretInfo
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate XM1108Rotation_MG42
ObjectTemplate.setPosition 0/.7/-.2
rem -------------------------------------
ObjectTemplate.setMinRotation -30/-13/0
ObjectTemplate.setMaxRotation 30/13/0
ObjectTemplate.setMaxSpeed 80/0/0
ObjectTemplate.setAcceleration 5000/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setAutomaticYawStabilization 1

rem *** XM1108Rotation_MG42 ***
ObjectTemplate.create RotationalBundle XM1108Rotation_MG42
ObjectTemplate.setNetworkableInfo XM1108TurretInfo
rem -------------------------------------
Rem Gun Position relative to Pivot
ObjectTemplate.addTemplate MG42
ObjectTemplate.setPosition 0/.025/0
rem -------------------------------------
ObjectTemplate.setMinRotation -30/-13/0
ObjectTemplate.setMaxRotation 30/13/0
ObjectTemplate.setMaxSpeed 0/80/0
ObjectTemplate.setAcceleration 0/5000/0
ObjectTemplate.setInputToPitch c_PIMouseLookY
ObjectTemplate.setAutomaticPitchStabilization 1

rem *** XM1108Camera2 ***
ObjectTemplate.create Camera XM1108Camera2
ObjectTemplate.setMinRotation -30/-13/0
ObjectTemplate.setMaxRotation 30/13/0
ObjectTemplate.setMaxSpeed 80/80/0
ObjectTemplate.setAcceleration 5000/5000/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** XM1108MG42Seat ***
ObjectTemplate.create SeatObject XM1108MG42Seat
ObjectTemplate.seatFlags c_SeatShowFullBodySoldier
ObjectTemplate.seatFlags c_SeatIsOutside
ObjectTemplate.seatAnimationLowerBody Lb_PassengerInHanomag
ObjectTemplate.addTemplate XM1108Camera2
ObjectTemplate.setPosition 0/0.10/-.15

rem *** XM1108DriverSeat ***
ObjectTemplate.create SeatObject XM1108DriverSeat
ObjectTemplate.seatFlags c_SeatShowFullBodySoldier
ObjectTemplate.seatFlags c_SeatIsOutside
ObjectTemplate.seatAnimationLowerBody Lb_PassengerInHanomag

rem -------------------------------------
rem --- Top Browning Position ---
rem -------------------------------------
rem *** XM1108_Gun_PCO3 ***
ObjectTemplate.create PlayerControlObject XM1108_Gun_PCO3
ObjectTemplate.networkableInfo Stationary_mg_BodyInfo
ObjectTemplate.aiTemplate XM1108TopMG
ObjectTemplate.geometry tripod_stick_m1
ObjectTemplate.Material 45
Objecttemplate.GUIIndex 80
ObjectTemplate.setVehicleIcon "Vehicle/Icon_XM1108.dds"
ObjectTemplate.setVehicleIconPos 48/52
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_bullet.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarHeatBar
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTLightTank
ObjectTemplate.setToolTipType TTLightTank

ObjectTemplate.addTemplate XM1108BrowningPoint
ObjectTemplate.setPosition 0/0.1/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate StationaryBrowningSeat
ObjectTemplate.setPosition 0/0.0/-0.65
ObjectTemplate.setRotation 0/0/0


rem *** StationaryBrowningpoint ***
ObjectTemplate.create RotationalBundle XM1108BrowningPoint
ObjectTemplate.networkableInfo Stationary_mg_TurretInfo
rem -------------------------------------
ObjectTemplate.addTemplate XM1108BrowningRotation
rem -------------------------------------
ObjectTemplate.setMinRotation -70/0/0
ObjectTemplate.setMaxRotation 70/0/0
ObjectTemplate.setMaxSpeed 90/0/0
ObjectTemplate.setAcceleration 5000/0/0
ObjectTemplate.setInputToYaw 4
ObjectTemplate.setInputToPitch 5

rem *** StationaryBrowningHolder ***
ObjectTemplate.create SimpleObject StationaryBrowningHolder
ObjectTemplate.geometry tripod_stick_2_m1

rem *** StationaryBrowningRotation ***
ObjectTemplate.create RotationalBundle XM1108BrowningRotation
ObjectTemplate.networkableInfo Stationary_mg_TurretInfo
rem -------------------------------------
ObjectTemplate.addTemplate StationaryBrowningHolder
ObjectTemplate.setPosition 0/0/0.4
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate Browning
ObjectTemplate.setPosition 0/0/0.4
ObjectTemplate.addTemplate StationaryBrowningCamera
ObjectTemplate.setPosition 0/0.3/-0.1
ObjectTemplate.setRotation 0/0/0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-70/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/90/0
ObjectTemplate.setAcceleration 0/5000/0
ObjectTemplate.setInputToYaw 4
ObjectTemplate.setInputToPitch 5

rem *** StationaryBrowningSeat ***
ObjectTemplate.create SeatObject StationaryBrowningSeat
ObjectTemplate.seatFlags c_SeatShowStandingSoldier
ObjectTemplate.seatFlags c_SeatIsOutside
rem -------------------------------------

rem *** XM1108_Passanger_PCO4 ***
ObjectTemplate.create PlayerControlObject XM1108_Passanger_PCO4
ObjectTemplate.NameTagOffset 0/-0.2/-1
ObjectTemplate.setNetworkableInfo XM1108PassengerInfo
ObjectTemplate.aiTemplate XM1108Passenger4
rem -------------------------------------
ObjectTemplate.addTemplate XM1108Entry2
ObjectTemplate.setPosition 0/0/-2.599
ObjectTemplate.addTemplate XM1108PassangerCamera
ObjectTemplate.setPosition -0.759/0.75/-0.199
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate XM1108PassangerSeat
ObjectTemplate.setPosition -0.799/1/-0.199
ObjectTemplate.setRotation 90/0/0
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/0.3/-3 180/0/0
ObjectTemplate.GUIIndex 61
ObjectTemplate.setVehicleIcon "Vehicle/icon_XM1108"
ObjectTemplate.setVehicleIconPos 73/58
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTApc
ObjectTemplate.setToolTipType TTApc
ObjectTemplate.setMinimapIcon "Vehicle/icon_XM1108"
ObjectTemplate.hasRestrictedExit 1

rem *** XM1108Entry2 ***
ObjectTemplate.create EntryPoint XM1108Entry2
ObjectTemplate.setEntryRadius 2.3

rem *** XM1108PassangerCamera ***
ObjectTemplate.create Camera Xm1108PassangerCamera
ObjectTemplate.setMinRotation -90/-90/0
ObjectTemplate.setMaxRotation 90/35/0
ObjectTemplate.setMaxSpeed 80/80/0
ObjectTemplate.setAcceleration 5000/5000/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** XM1108PassangerSeat ***
ObjectTemplate.create SeatObject XM1108PassangerSeat
ObjectTemplate.seatFlags c_SeatShowFullBodySoldier
ObjectTemplate.seatAnimationUpperBody Ub_PassengerInHanomag
ObjectTemplate.seatAnimationLowerBody Lb_PassengerInHanomag

rem *** XM1108_Passanger_PCO5 ***
ObjectTemplate.create PlayerControlObject XM1108_Passanger_PCO5
ObjectTemplate.NameTagOffset 0/-0.4/-1
ObjectTemplate.setNetworkableInfo XM1108PassengerInfo
ObjectTemplate.aiTemplate XM1108Passenger5
rem -------------------------------------
ObjectTemplate.addTemplate XM1108Entry2
ObjectTemplate.setPosition 0/0/-2.599
ObjectTemplate.addTemplate XM1108PassangerCamera
ObjectTemplate.setPosition 0.86/0.75/-1.00
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate XM1108PassangerSeat
ObjectTemplate.setPosition 0.8/1/-0.699
ObjectTemplate.setRotation -90/0/0
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/0.3/-3 180/0/0
ObjectTemplate.GUIIndex 62
ObjectTemplate.setVehicleIcon "Vehicle/icon_XM1108"
ObjectTemplate.setVehicleIconPos 30/55
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTApc
ObjectTemplate.setToolTipType TTApc
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_apc_16x16.tga"
ObjectTemplate.hasRestrictedExit 1

rem *** XM1108_Passanger_PCO6 ***
ObjectTemplate.create PlayerControlObject XM1108_Passanger_PCO6
ObjectTemplate.NameTagOffset 0/-0.6/-1
ObjectTemplate.setNetworkableInfo XM1108PassengerInfo
ObjectTemplate.aiTemplate XM1108Passenger6
rem -------------------------------------
ObjectTemplate.addTemplate XM1108Entry2
ObjectTemplate.setPosition 0/0/-2.599
ObjectTemplate.addTemplate XM1108PassangerCamera
ObjectTemplate.setPosition -0.759/0.75/-1.00
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate XM1108PassangerSeat
ObjectTemplate.setPosition -0.799/1/-1.0
ObjectTemplate.setRotation 90/0/0
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/0.3/-3 180/0/0
ObjectTemplate.GUIIndex 63
ObjectTemplate.setVehicleIcon "Vehicle/icon_XM1108"
ObjectTemplate.setVehicleIconPos 58/46
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTApc
ObjectTemplate.setToolTipType TTApc
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_apc_16x16"
ObjectTemplate.hasRestrictedExit 1


rem *** XM1108_TrackL ***
ObjectTemplate.create AnimatedBundle XM1108_TrackL
ObjectTemplate.loadSoundScript Sounds/XM1108TrackL.ssc
ObjectTemplate.geometry XM1108_LeftTrack
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.createSkeleton animation/Chi-ha_TrackL.ske
ObjectTemplate.setAnimatedTextureSpeed 0.005/0

rem *** Top Front Wheel
ObjectTemplate.addTemplate XM1108_WheelL1
ObjectTemplate.setPosition -0.15/0.22/1.75

rem *** 1st wheel in bottom from back
ObjectTemplate.addTemplate XM1108_WheelL2
ObjectTemplate.setPosition -0.162/-0.22/-1.00
ObjectTemplate.useAsBone 0/-0.2/0
ObjectTemplate.setBoneOriginOffset 0/-0.4/0

rem *** Dummy to pick up track
rem ObjectTemplate.addTemplate XM1108_WheelL2dummy
rem ObjectTemplate.setPosition -0.162/-0.23/-0.0
rem ObjectTemplate.useAsBone 0/-0.3/0
rem ObjectTemplate.setBoneOriginOffset 0/-0.4/0

rem *** 2nd wheel in bottom from back
ObjectTemplate.addTemplate XM1108_WheelL2DummySmoke
ObjectTemplate.setPosition -0.162/-0.25/0.05
ObjectTemplate.useAsBone 0/-0.45/0
ObjectTemplate.setBoneOriginOffset 0/-0.4/0

rem *** 3rd wheel in bottom from back
ObjectTemplate.addTemplate XM1108_WheelL4
ObjectTemplate.setPosition -0.162/-0.26/0.8
ObjectTemplate.useAsBone 0/-0.3/0
ObjectTemplate.setBoneOriginOffset 0/-0.4/0

rem *** top rear Wheel
ObjectTemplate.addTemplate XM1108_WheelL3
ObjectTemplate.setPosition -0.053/0.05/-1.85
ObjectTemplate.addTemplate XM1108_Suspen1
ObjectTemplate.addTemplate XM1108_Suspen2

rem *** XM1108_Suspension1 ***
ObjectTemplate.create SimpleObject XM1108_Suspen1
ObjectTemplate.geometry xm1108_Wheelbits1_m1
ObjectTemplate.hasResponsePhysics 1

rem *** XM1108_Suspension2 ***
ObjectTemplate.create SimpleObject XM1108_Suspen2
ObjectTemplate.geometry xm1108_Wheelbits2_m1
ObjectTemplate.hasResponsePhysics 1


rem *** XM1108_WheelL1 ***
ObjectTemplate.create SimpleObject XM1108_WheelL1
ObjectTemplate.geometry XM1108_Left_Whe1_m1
ObjectTemplate.hasResponsePhysics 1

rem *** XM1108_WheelL3 ***
ObjectTemplate.create SimpleObject XM1108_WheelL3
ObjectTemplate.geometry XM1108_Left_Whe3_m1
ObjectTemplate.hasResponsePhysics 1


rem *** XM1108_TrackR ***
ObjectTemplate.create AnimatedBundle XM1108_TrackR
ObjectTemplate.loadSoundScript Sounds/XM1108TrackR.ssc
ObjectTemplate.geometry XM1108_RightTrack
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.createSkeleton animation/Chi-ha_TrackR.ske
ObjectTemplate.setAnimatedTextureSpeed 0.005/0

rem *** Top Front Wheel
ObjectTemplate.addTemplate XM1108_WheelR1
ObjectTemplate.setPosition 0.15/0.22/1.75

rem *** 1st wheel in bottom from back
ObjectTemplate.addTemplate XM1108_WheelR2
ObjectTemplate.setPosition 0.162/-0.22/-1.00
ObjectTemplate.useAsBone 0/-0.2/0
ObjectTemplate.setBoneOriginOffset 0/-0.4/0

rem *** Dummy to pick up track
rem ObjectTemplate.addTemplate XM1108_WheelR2dummy
rem ObjectTemplate.setPosition 0.162/-0.23/-0.4
rem ObjectTemplate.useAsBone 0/-0.3/0
rem ObjectTemplate.setBoneOriginOffset 0/-0.4/0

rem *** 2nd wheel in bottom from back
ObjectTemplate.addTemplate XM1108_WheelR2DummySmoke
ObjectTemplate.setPosition 0.162/-0.25/0.05
ObjectTemplate.useAsBone 0/-0.45/0
ObjectTemplate.setBoneOriginOffset 0/-0.4/0

rem *** 3rd wheel in bottom from back
ObjectTemplate.addTemplate XM1108_WheelR4
ObjectTemplate.setPosition 0.162/-0.26/0.8
ObjectTemplate.useAsBone 0/-0.5/0
ObjectTemplate.setBoneOriginOffset 0/-0.4/0

rem *** top rear Wheel
ObjectTemplate.addTemplate XM1108_WheelR3
ObjectTemplate.setPosition 0.053/0.05/-1.85
rem -------------------------------------
ObjectTemplate.addTemplate XM1108_Suspen3
ObjectTemplate.addTemplate XM1108_Suspen4

rem *** XM1108_Suspension3 ***
ObjectTemplate.create SimpleObject XM1108_Suspen3
ObjectTemplate.geometry xm1108_Wheelbits3_m1
ObjectTemplate.hasResponsePhysics 1

rem *** XM1108_Suspension4 ***
ObjectTemplate.create SimpleObject XM1108_Suspen4
ObjectTemplate.geometry xm1108_Wheelbits4_m1
ObjectTemplate.hasResponsePhysics 1

rem *** XM1108_WheelR1 ***
ObjectTemplate.create SimpleObject XM1108_WheelR1
ObjectTemplate.geometry XM1108_Right_Whe1_m1
ObjectTemplate.hasResponsePhysics 1

rem *** XM1108_WheelR3 ***
ObjectTemplate.create SimpleObject XM1108_WheelR3
ObjectTemplate.geometry XM1108_Right_Whe3_m1
ObjectTemplate.hasResponsePhysics 1

rem *** XM1108Simple ***
ObjectTemplate.create SimpleObject XM1108Simple
ObjectTemplate.geometry XM1108_Hull_L1

rem *** XM1108Wreck ***
ObjectTemplate.create SimpleObject XM1108Wreck
ObjectTemplate.geometry Wreck_XM1108_m1

rem *** XM1108LodSelector ***
LodSelectorTemplate.create DistCompareSelector2 XM1108LodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 135

rem *** XM110SupplyDepot ***
ObjectTemplate.create SupplyDepot XM110SupplyDepot
ObjectTemplate.radius 1.4
ObjectTemplate.team 0
ObjectTemplate.setHealth -1 4.0 0
ObjectTemplate.addAmmoType 1 -1 15 0
ObjectTemplate.addAmmoType 2 -1 1.2 0
ObjectTemplate.addAmmoType 3 -1 1.2 0
ObjectTemplate.loadSoundScript ../../../Common/Sounds/SupplyDepot.ssc