This page is under construction
Archives/Bf1942/Levels/Operation Merkur/Operation_Merkur.rfa
bf1942/levels/Operation_Merkur/StandardMesh/Bridge2.rs
subshader "Material #38" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.4 0.4 0.4;
   materialSpecular 0.027451 0.027451 0.027451;
   materialSpecularPower 0.5;
   twosided true;
   texture "texture/SBRID1_S";
}

subshader "Material #39" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.407843 0.407843 0.407843;
   materialSpecular 0.0196078 0.0196078 0.0196078;
   materialSpecularPower 0.5;
   twosided true;
   texture "texture/SBRID4_S";
}

subshader "Material #40" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.407843 0.407843 0.407843;
   materialSpecular 0.0196078 0.0196078 0.0196078;
   materialSpecularPower 0.5;
   twosided true;
   texture "texture/SBRID2_S";
}

subshader "Material #41" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.419608 0.419608 0.419608;
   materialSpecular 0.0313726 0.0313726 0.0313726;
   materialSpecularPower 0.5;
   twosided true;
   texture "texture/SBRID3_S";
}

subshader "Material #42" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.396079 0.396079 0.396079;
   materialSpecular 0.027451 0.027451 0.027451;
   materialSpecularPower 0.5;
   twosided true;
   texture "texture/stone_eu_big_o";
}