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Archives/Bf1942/Levels/Operation Merkur/Operation_Merkur.rfa
bf1942/levels/Operation_Merkur/StandardMesh/BritBodyCorpse.rs
subshader "BritBody_Material10" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.4 0.4 0.4;
texture "texture/brittcorpse1_r";
}
subshader "BritBody_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.4 0.4 0.4;
texture "texture/britt2_r";
}
subshader "BritBody_Material9" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.4 0.4 0.4;
texture "texture/brittcorpse1_r";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.4 0.4 0.4;
texture "texture/brittcorpse1_r";
}
subshader "BritBody_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.4 0.4 0.4;
texture "texture/britt2_r";
}
subshader "BritBody_Material9" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.4 0.4 0.4;
texture "texture/brittcorpse1_r";
}