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Archives/Bf1942/Levels/Operation Merkur/Operation_Merkur.rfa
bf1942/levels/Operation_Merkur/StandardMesh/Wreck_Truck_M1.rs
subshader "Katyusha_Main_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse .2 .2 .2;
   texture "texture/truck_01_o";
}

subshader "Katyusha_Main_M1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse .2 .2 .2;
   texture "texture/truck_03_o";
}

subshader "Katyusha_Main_M1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse .2 .2 .2;
   texture "texture/truck_02_o";
}

subshader "Katyusha_Main_M1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse .2 .2 .2;
   texture "texture/katy_04_o";
}

subshader "katyusha_Combine" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse .2 .2 .2;
   twosided true;
   texture "texture/truck_tray";
}

subshader "Katyusha_Main_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse .2 .2 .2;
   texture "texture/truck_01_o";
}

subshader "Katyusha_Main_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse .2 .2 .2;
   texture "texture/truck_01_o";
}

subshader "Katyusha_Main_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse .2 .2 .2;
   texture "texture/truck_01_o";
}

subshader "Katyusha_Main_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse .2 .2 .2;
   texture "texture/truck_01_o";
}

subshader "Katyusha_Main_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse .2 .2 .2;
   texture "texture/truck_01_o";
}