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Archives/Bf1942/Levels/Operation Merkur/Operation_Merkur.rfa
bf1942/levels/Operation_Merkur/StandardMesh/XM1108_cockpit_M1.rs
subshader "Body" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.5 0.5 0.5;
materialSpecular 2.0 2.0 2.0;
materialSpecularPower 10.5;
envmap true;
texture "texture/XM1108_cockpit";
}
subshader "Rivot" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 2.890196 2.901961 2.945098;
materialSpecularPower 22.5;
envmap true;
texture "texture/xm1108_rivet";
}
subshader "Metal" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.5 0.5 0.5;
materialSpecular 2.0 2.5 2.0;
materialSpecularPower 15.5;
texture "texture/xm1108_metal";
}
subshader "Plate" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 3.0 3.0 3.0;
materialSpecularPower 12.5;
envmap true;
texture "texture/xm1108_plate";
}
subshader "map" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/xm1108_map";
}
subshader "Picture" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 3.0 3.0 3.0;
materialSpecularPower 12.5;
envmap true;
texture "texture/xm1108_picture";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 0.5 0.5 0.5;
materialSpecular 2.0 2.0 2.0;
materialSpecularPower 10.5;
envmap true;
texture "texture/XM1108_cockpit";
}
subshader "Rivot" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 2.890196 2.901961 2.945098;
materialSpecularPower 22.5;
envmap true;
texture "texture/xm1108_rivet";
}
subshader "Metal" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.5 0.5 0.5;
materialSpecular 2.0 2.5 2.0;
materialSpecularPower 15.5;
texture "texture/xm1108_metal";
}
subshader "Plate" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 3.0 3.0 3.0;
materialSpecularPower 12.5;
envmap true;
texture "texture/xm1108_plate";
}
subshader "map" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/xm1108_map";
}
subshader "Picture" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 3.0 3.0 3.0;
materialSpecularPower 12.5;
envmap true;
texture "texture/xm1108_picture";
}