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Archives/Bf1942/Levels/Operation Merkur/Operation_Merkur.rfa
bf1942/levels/Operation_Merkur/StandardMesh/xm1108_Wheelbits3_m1.rs
subshader "Chi-Ha_Left_Whe2_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.4 0.4 0.4;
   materialSpecular 0.0 0.0 0.0;
   materialSpecularPower 12.0;
   twosided true;
   texture "texture/XM1108_wheelrim";
}

subshader "blinn1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.4 0.4 0.4;
   materialSpecular 0.0 0.0 0.0;
   materialSpecularPower 10.0;
   twosided true;
   texture "texture/XM1108_chrome";
}