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Archives/Bf1942/Levels/Operation Merkur/Operation_Merkur.rfa
bf1942/levels/Operation_Merkur/ai/conditions.con
rem *** Create Conditions ***
rem *** Operation Merkur ***
rem *** German Conditions ***
rem * Assault Airfield *
aiStrategy.createConstantCondition assaultCond Crisp Equal Friendly North 0
aiStrategy.setConditionStrength Required
rem * Secure Airfield *
aiStrategy.createConstantCondition secureCond Crisp Equal Friendly North 1
aiStrategy.setConditionStrength Required
rem * Battle Crete *
aiStrategy.createConstantCondition battleCond Crisp Equal Friendly North 1
aiStrategy.setConditionStrength Required
rem * Hold Crete - defend when owned CP's = 7
aiStrategy.createConstantCondition holdCond Crisp Equal Friendly ControlPoint 7
aiStrategy.setConditionStrength Required
rem *** Kiwi Conditions ***
rem * Repulse Crete *
aiStrategy.createConstantCondition repulseCond Crisp EqualGreater Friendly ControlPoint 1
aiStrategy.setConditionStrength Required
rem * Attack Field *
aiStrategy.createConstantCondition attackCond Crisp Equal Friendly North 0
aiStrategy.setConditionStrength Required
rem * Retake Souda *
aiStrategy.createConstantCondition retakeCond Crisp Equal Friendly Base 0
aiStrategy.setConditionStrength Required
rem * DefendPrereq - defend if owned CP's = 6 ie hold all*
aiStrategy.createConstantCondition defendCond Crisp Equal Friendly ControlPoint 6
aiStrategy.setConditionStrength Required
rem *** Operation Merkur ***
rem *** German Conditions ***
rem * Assault Airfield *
aiStrategy.createConstantCondition assaultCond Crisp Equal Friendly North 0
aiStrategy.setConditionStrength Required
rem * Secure Airfield *
aiStrategy.createConstantCondition secureCond Crisp Equal Friendly North 1
aiStrategy.setConditionStrength Required
rem * Battle Crete *
aiStrategy.createConstantCondition battleCond Crisp Equal Friendly North 1
aiStrategy.setConditionStrength Required
rem * Hold Crete - defend when owned CP's = 7
aiStrategy.createConstantCondition holdCond Crisp Equal Friendly ControlPoint 7
aiStrategy.setConditionStrength Required
rem *** Kiwi Conditions ***
rem * Repulse Crete *
aiStrategy.createConstantCondition repulseCond Crisp EqualGreater Friendly ControlPoint 1
aiStrategy.setConditionStrength Required
rem * Attack Field *
aiStrategy.createConstantCondition attackCond Crisp Equal Friendly North 0
aiStrategy.setConditionStrength Required
rem * Retake Souda *
aiStrategy.createConstantCondition retakeCond Crisp Equal Friendly Base 0
aiStrategy.setConditionStrength Required
rem * DefendPrereq - defend if owned CP's = 6 ie hold all*
aiStrategy.createConstantCondition defendCond Crisp Equal Friendly ControlPoint 6
aiStrategy.setConditionStrength Required