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Archives/Bf1942/Levels/LD Omaha/LD_Omaha.rfa
bf1942/levels/LD_Omaha/Init/Terrain.con
rem
rem **** Initialize Terrain *****
rem
GeometryTemplate.create patchTerrain patchGeometry
GeometryTemplate.file bf1942\levels\LD_Omaha\Heightmap
GeometryTemplate.materialMap bf1942\levels\LD_Omaha\Materialmap
GeometryTemplate.materialSize 512
GeometryTemplate.targetTriCount 5000
GeometryTemplate.worldSize 2048
GeometryTemplate.yScale .35
GeometryTemplate.texBaseName bf1942\levels\LD_Omaha\Textures\Tx
GeometryTemplate.texOffsetX 0.1
GeometryTemplate.texOffsetY 0
GeometryTemplate.detailTexName bf1942\levels\LD_omaha\Textures\Detail
GeometryTemplate.waterLevel 6.6
GeometryTemplate.waveHeight 10.1
GeometryTemplate.seaFloorLevel -20
GeometryTemplate.waveScale 1
GeometryTemplate.lodDistance 300

Water.baseTex texture/Water

ObjectTemplate.create SimpleObject terrainObject
ObjectTemplate.geometry patchGeometry
objectTemplate.createNotInGrid 1

Object.create terrainObject
Object.setName track
Object.absolutePosition 0/0/0
Object.rotation 0/0/0

Console.worldSize 2048

Terrain.ShadowAmbient 50/50/50
Terrain.ShadowBorderFadeTime 0.075
Terrain.ShadowSamplingCullY 5