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Archives/Bf1942/Levels/LD Omaha/LD_Omaha.rfa
bf1942/levels/LD_Omaha/objects/Common/Weapons.con
ObjectTemplate.create FireArms TorpedTub
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.projectileTemplate Torpedo
ObjectTemplate.projectilePosition 0/0/10
ObjectTemplate.magSize 2
ObjectTemplate.numOfMag 999
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 5
ObjectTemplate.roundOfFire 2
ObjectTemplate.velocity 120
ObjectTemplate.autoReload 1

ObjectTemplate.create FireArms TorpedTubBundle
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.setAsynchronyFire 1
ObjectTemplate.projectileTemplate Torpedo
ObjectTemplate.projectilePosition 0/0/10
ObjectTemplate.magSize 2
ObjectTemplate.numOfMag 999
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 2
ObjectTemplate.velocity 25
ObjectTemplate.autoReload 1
ObjectTemplate.addFireArmsPosition 1.6/-0.499/0
ObjectTemplate.addFireArmsPosition -1.6/-0.499/0

ObjectTemplate.create FireArms DepthChargeLauncher
rem ObjectTemplate.geometry depth_charge_m1
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.projectileTemplate DepthCharge
ObjectTemplate.projectilePosition 0/0/1
ObjectTemplate.magSize 10
ObjectTemplate.numOfMag 1000
ObjectTemplate.magType 0
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 7
ObjectTemplate.roundOfFire 0.75
ObjectTemplate.velocity 15

rem ObjectTemplate.setProjectileVisible 1
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.setVisibleDummyProjectileTemplate DepthChargeLauncherDummy

ObjectTemplate.create SimpleObject DepthChargeLauncherDummy
ObjectTemplate.geometry depth_charge_m1

ObjectTemplate.create Projectile DepthCharge
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.geometry depth_charge_m1
ObjectTemplate.timeToLive CRD_UNIFORM/2/4/0
ObjectTemplate.endEffectTemplate e_WaterExplosion
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.haspointphysics 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.gravityModifier 1.0
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.dieAfterColl 1
ObjectTemplate.invisible 0
ObjectTemplate.material 228
ObjectTemplate.material2 248
ObjectTemplate.damageType 1
ObjectTemplate.radius 100.0
ObjectTemplate.drag 5
ObjectTemplate.mass 800
ObjectTemplate.ForceOnExplosion 50
ObjectTemplate.explodeNearEnemyDistance 50.0