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Archives/Bf1942/Levels/LD Omaha/LD_Omaha.rfa
bf1942/levels/LD_Omaha/objects/fletcher/Weapons.con
rem *** fletcher_GunBarrel ***
ObjectTemplate.create FireArms fletcher_GunBarrel
ObjectTemplate.loadSoundScript ../Common/Sounds/fire.ssc
ObjectTemplate.aiTemplate FletcherGunAI
rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzDefGun
ObjectTemplate.setPosition 0/0/-3
ObjectTemplate.setRotation -179.999/0/0
rem -------------------------------------
ObjectTemplate.projectileTemplate FletcherProjectile
ObjectTemplate.projectilePosition 0/0/1
ObjectTemplate.magSize -1
ObjectTemplate.numOfMag 999
ObjectTemplate.velocity 160
ObjectTemplate.roundOfFire 0.2
rem ObjectTemplate.fireingForce 40
ObjectTemplate.setMinDev 1
rem *** FletcherProjectile ***
ObjectTemplate.create Projectile FletcherProjectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.loadSoundScript ../../Common/Sounds/Projectile.ssc
ObjectTemplate.geometry Projectile_m1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.timeToLive CRD_NONE/10/0/0
ObjectTemplate.damageType 1
ObjectTemplate.material 252
ObjectTemplate.material2 208
ObjectTemplate.radius 10
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.addTemplate e_PanzShootTrail