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Archives/bf1942/levels/Pueblo_Mesa.rfa
bf1942/Levels/Pueblo_Mesa/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Pueblo_Mesa\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor .2/.2/.2
renderer.ambientColor .1/.08/.1
renderer.diffuseColor .4/.35/.2
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.35
renderer.vertexFogEnable 1
renderer.fogColorVec 0.83/0.73/0.58
textureManager.alternativePath Texture/africa
renderer.globalLodPercent 1
TreeRenderer.billboardlightscale 0.5

shadow.shadowColor 0.5

Game.setViewDistance 500
Game.spawnPlayers 1

rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag

rem ****************************
rem ** New DeadCities Classes **
rem ****************************

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 Dead_German_Scout
game.setKit 1 1 Dead_German_Assault
game.setKit 1 2 Dead_German_AT
game.setKit 1 3 Dead_German_Medic
game.setKit 1 4 Dead_German_Engineer

game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 Dead_GB_Scout
game.setKit 2 1 Dead_GB_Assault
game.setKit 2 2 Dead_GB_AT
game.setKit 2 3 Dead_GB_Medic
game.setKit 2 4 Dead_GB_Engineer


rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

run Sounds/Environment
run objects/objects.con

rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 279/95/71
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 279/95/71