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Archives/bf1942/levels/GCN_Mushroom_Bridge.rfa
Bf1942/levels/GCN_Mushroom_Bridge/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942/levels/GCN_Mushroom_Bridge/Textures/EnvMap.rcm

renderer.vertexFogEnable 0
renderer.fogColorVec 0.83/0.73/0.58
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.16
renderer.ambientColor 0.08
renderer.diffuseColor 0.5
renderer.specularColor 0.2
renderer.animatedMeshAmbientColor 0.3


Shadow.shadowColor 0.6

rem *** Changed by mats. Higher number later after optimization.
Game.setViewDistance 800
Game.spawnPlayers 1

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_KoopaBananaScout
game.setKit 1 1 German_KoopaBananaAssault
game.setKit 1 2 German_KoopaBananaAT
game.setKit 1 3 German_KoopaBananaMedic
game.setKit 1 4 German_KoopaBananaEngineer


game.setTeamSkin 2 RussianSoldier
game.setKit 2 0 Rus_KoopaBananaScout
game.setKit 2 1 Rus_KoopaBananaAssault
game.setKit 2 2 Rus_KoopaBananaAT
game.setKit 2 3 Rus_KoopaBananaMedic
game.setKit 2 4 Rus_KoopaBananaEngineer

rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

Game.setActiveCombatArea 0 0 2048 2048

water.specularEnable 0
water.texLayer1 texture/notexture
water.texLayer2 texture/notexture
water.normalMap texture/notexture
water.scrollDirection1 0/0
water.specularColor 0/0/0
water.scrollLayer1 0
water.tileLayer1 0
water.lightDirection 0/0/0
water.color 0/0/0
water.deepColor 0/0/0

rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 905.019/50.5/1003.38
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 905.019/50.5/1003.38