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Archives/bf1942/levels/GCN_Mushroom_Bridge.rfa
Bf1942/levels/GCN_Mushroom_Bridge/standardmesh/toadkart1.rs
subshader "m0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.59 0.59 0.59;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 1.0;
texture "texture/toadbody";
}
subshader "m1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.59 0.59 0.59;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 1.0;
texture "texture/toadaxle";
}
subshader "m2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.59 0.59 0.59;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 1.0;
texture "texture/toadtire";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 0.59 0.59 0.59;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 1.0;
texture "texture/toadbody";
}
subshader "m1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.59 0.59 0.59;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 1.0;
texture "texture/toadaxle";
}
subshader "m2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.59 0.59 0.59;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 1.0;
texture "texture/toadtire";
}