This page is under construction
Archives/bf1942/levels/GCN_Daisy_Cruiser.rfa
Bf1942/levels/GCN_Daisy_Cruiser/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942/levels/GCN_Daisy_Cruiser/Textures/EnvMap.rcm

renderer.vertexFogEnable 0
renderer.fogColorVec 0.645/0.824/0.965
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.01
renderer.ambientColor 0.3/0.29/0.27
renderer.diffuseColor 0.3/0.27/0.21
renderer.specularColor 0.3
renderer.animatedMeshAmbientColor 0.3

Shadow.shadowColor 0.6

Game.setViewDistance 4096
Game.spawnPlayers 1

renderer.fogStart 3500
renderer.fogEnd 4000

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_KoopaBananaScout
game.setKit 1 1 German_KoopaBananaAssault
game.setKit 1 2 German_KoopaBananaAT
game.setKit 1 3 German_KoopaBananaMedic
game.setKit 1 4 German_KoopaBananaEngineer


game.setTeamSkin 2 RussianSoldier
game.setKit 2 0 Rus_KoopaBananaScout
game.setKit 2 1 Rus_KoopaBananaAssault
game.setKit 2 2 Rus_KoopaBananaAT
game.setKit 2 3 Rus_KoopaBananaMedic
game.setKit 2 4 Rus_KoopaBananaEngineer

rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain
run Init/Water

game.setBeforeSpawnCameraPosition 1 842.1/333.4/300.8
game.setBeforeSpawnCameraPosition 2 842.1/333.4/300.8