This page is under construction
Archives/bf1942/levels/GCN_Block_City.rfa
Bf1942/levels/GCN_Block_City/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942/levels/GCN_Block_City/Textures/EnvMap.rcm

renderer.vertexFogEnable 0
renderer.fogColorVec 0.83/0.73/0.58
renderer.globalLodPercent 1
renderer.globalAmbientColor .16/.15/.17
renderer.ambientColor .12/.1/.08
renderer.diffuseColor .50/.47/0.4
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.3

shadow.shadowColor 0.6

rem *** Changed by mats. Higher number later after optimization.
Game.setViewDistance 700
Game.spawnPlayers 1

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_KoopaBananaScout
game.setKit 1 1 German_KoopaBananaAssault
game.setKit 1 2 German_KoopaBananaAT
game.setKit 1 3 German_KoopaBananaMedic
game.setKit 1 4 German_KoopaBananaEngineer


game.setTeamSkin 2 RussianSoldier
game.setKit 2 0 Rus_KoopaBananaScout
game.setKit 2 1 Rus_KoopaBananaAssault
game.setKit 2 2 Rus_KoopaBananaAT
game.setKit 2 3 Rus_KoopaBananaMedic
game.setKit 2 4 Rus_KoopaBananaEngineer

rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 0
water.texLayer1 texture/notexture
water.texLayer2 texture/notexture
water.normalMap texture/notexture
water.scrollDirection1 0/0
water.specularColor 0/0/0
water.scrollLayer1 0
water.tileLayer1 0
water.lightDirection 0/0/0
water.color 0/0/0
water.deepColor 0/0/0

game.setBeforeSpawnCameraPosition 1 384.786/31.43/572.014
game.setBeforeSpawnCameraPosition 2 384.786/31.43/572.014
game.setActiveCombatArea 256 512 256 256