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Archives/bf1942/levels/GCN_Luigi_Circuit.rfa
Bf1942/levels/GCN_Luigi_Circuit/Init/Water.con
GeometryTemplate.create SimpleGeom Water
GeometryTemplate.shader bf1942/levels/GCN_Luigi_Circuit/WaterShader/Water
GeometryTemplate.scale 78/126
GeometryTemplate.tesselation 2/2
GeometryTemplate.type Plane
GeometryTemplate.color 1/1/1
ObjectTemplate.create Bundle Water
ObjectTemplate.geometry Water
ObjectTemplate.cullRadiusScale 5
rem ------------------------------------
ObjectTemplate.addTemplate NULL_OBJECT
ObjectTemplate.setPosition 0/2048/0
ObjectTemplate.addTemplate NULL_OBJECT
ObjectTemplate.setPosition 0/-2048/0
ObjectTemplate.addTemplate NULL_OBJECT
ObjectTemplate.setPosition -4096/0/-4096
ObjectTemplate.addTemplate NULL_OBJECT
ObjectTemplate.setPosition 4096/0/-4096
ObjectTemplate.addTemplate NULL_OBJECT
ObjectTemplate.setPosition -4096/0/4096
ObjectTemplate.addTemplate NULL_OBJECT
ObjectTemplate.setPosition 4096/0/4096
water.specularEnable 1
water.texLayer1 texture/noTexture
water.texLayer2 texture/noTexture
water.normalMap texture/noTexture
water.specularColor 1
water.lightDirection -0.75/0.46/0.46
water.color 0
water.deepColor 0
water.waterAlphaDepth 100
water.waterShallowAlpha 0
water.waterColordepth 0
GeometryTemplate.shader bf1942/levels/GCN_Luigi_Circuit/WaterShader/Water
GeometryTemplate.scale 78/126
GeometryTemplate.tesselation 2/2
GeometryTemplate.type Plane
GeometryTemplate.color 1/1/1
ObjectTemplate.create Bundle Water
ObjectTemplate.geometry Water
ObjectTemplate.cullRadiusScale 5
rem ------------------------------------
ObjectTemplate.addTemplate NULL_OBJECT
ObjectTemplate.setPosition 0/2048/0
ObjectTemplate.addTemplate NULL_OBJECT
ObjectTemplate.setPosition 0/-2048/0
ObjectTemplate.addTemplate NULL_OBJECT
ObjectTemplate.setPosition -4096/0/-4096
ObjectTemplate.addTemplate NULL_OBJECT
ObjectTemplate.setPosition 4096/0/-4096
ObjectTemplate.addTemplate NULL_OBJECT
ObjectTemplate.setPosition -4096/0/4096
ObjectTemplate.addTemplate NULL_OBJECT
ObjectTemplate.setPosition 4096/0/4096
water.specularEnable 1
water.texLayer1 texture/noTexture
water.texLayer2 texture/noTexture
water.normalMap texture/noTexture
water.specularColor 1
water.lightDirection -0.75/0.46/0.46
water.color 0
water.deepColor 0
water.waterAlphaDepth 100
water.waterShallowAlpha 0
water.waterColordepth 0