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Archives/bf1942/levels/GCN_Luigi_Circuit.rfa
Bf1942/levels/GCN_Luigi_Circuit/WaterShader.rs
subshader "WaterElala" "PatchTerrain/Water" { alphaTestRef 1; }
subshader "Water" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialAmbient 1 1 1;
   materialDiffuse 1 1 1;
   materialSpecular 0 0 0;
   materialSpecularPower 40;
   texture "texture/Water";
   twosided true;
}