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Archives/bf1942/levels/GCN_Luigi_Circuit.rfa
Bf1942/levels/GCN_Luigi_Circuit/WaterShader.rs
subshader "WaterElala" "PatchTerrain/Water" { alphaTestRef 1; }
subshader "Water" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialAmbient 1 1 1;
materialDiffuse 1 1 1;
materialSpecular 0 0 0;
materialSpecularPower 40;
texture "texture/Water";
twosided true;
}
subshader "Water" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialAmbient 1 1 1;
materialDiffuse 1 1 1;
materialSpecular 0 0 0;
materialSpecularPower 40;
texture "texture/Water";
twosided true;
}