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Archives/bf1942/levels/GCN_Hidden_Village.rfa
Bf1942/levels/GCN_Hidden_Village/Init/Terrain.con
rem
rem **** Initialize Terrain *****
rem
GeometryTemplate.create patchTerrain patchGeometry
GeometryTemplate.file bf1942\levels\GCN_Hidden_Village\Heightmap
GeometryTemplate.materialMap bf1942\levels\GCN_Hidden_Village\Materialmap
GeometryTemplate.materialSize 512
GeometryTemplate.targetTriCount 5000
GeometryTemplate.worldSize 2048
GeometryTemplate.yScale 0.6
GeometryTemplate.texBaseName bf1942\levels\GCN_Hidden_Village\Textures\Tx
GeometryTemplate.texOffsetX 0
GeometryTemplate.texOffsetY 0
GeometryTemplate.detailTexName bf1942\levels\GCN_Hidden_Village\Textures\Detail
GeometryTemplate.waterLevel 15
GeometryTemplate.waveHeight 0
GeometryTemplate.seaFloorLevel 2
GeometryTemplate.waveScale 0.01
GeometryTemplate.lodDistance 450

ObjectTemplate.create SimpleObject terrainObject
ObjectTemplate.geometry patchGeometry
ObjectTemplate.createNotInGrid 1

Object.create terrainObject
Object.setName track
Object.absolutePosition 0/0/0
Object.rotation 0/0/0

Console.worldSize 1024

Terrain.ShadowAmbient 50/50/50
Terrain.ShadowBorderFadeTime 0.075
Terrain.ShadowSamplingCullY 5