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Archives/bf1942/levels/GC_Redemption.rfa
bf1942/Levels/GC_Redemption/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\GC_Redemption\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogLinearStart 1600
renderer.fogLinearEnd 2200
renderer.fogColorVec 0.000000/0.000000/0.000000
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.200000/0.200000/0.200000
renderer.ambientColor 0.100000/0.100000/0.100000
renderer.diffuseColor 0.380000/0.370000/0.370000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.animatedMeshAmbientColor 0.35
textureManager.alternativePath Texture/Europe

run Extras
shadow.shadowColor 1.000000

Game.setViewDistance 3000
Game.spawnPlayers 1
renderer.fogstart 3000
renderer.fogend 3000

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 TiePilotSoldier
game.setKit 1 0 Empire_Taskforce
game.setKit 1 1 Empire_Taskforce
game.setKit 1 2 Empire_Taskforce
game.setKit 1 3 Empire_Taskforce
game.setKit 1 4 Empire_Taskforce

game.setTeamSkin 2 RebPilotSoldier
game.setKit 2 0 Rebel_Taskforce
game.setKit 2 1 Rebel_Taskforce
game.setKit 2 2 Rebel_Taskforce
game.setKit 2 3 Rebel_Taskforce
game.setKit 2 4 Rebel_Taskforce

game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 4096 4096

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain
rem run objects/loadObjects
game.assaultTeam 2

water.specularEnable 0
water.texLayer1 texture/water07
water.texLayer2 texture/water07
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.000000/0.000000/0.000000
water.scrollLayer1 0.030000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.000000
water.specularStreakFactor 0.000000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection 0.000000/0.000000/0.000000
water.color 0.000000/0.000000/0.000000
water.deepColor 0.000000/0.000000/0.000000
water.waterAlphaDepth 255.000000
water.waterShallowAlpha 255.000000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 728.931641/314.187958/2.406368
game.setBeforeSpawnCameraPosition 2 728.931641/314.187958/2.406368