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Archives/bf1942/levels/Berlin_001.rfa
bf1942/levels/Berlin/GameTypes/Ctf.con
run Ctf/SpawnpointManagerSettings
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
run Ctf/ObjectSpawns
rem *** CREATE FLAG BASES ***
object.create sobase
Object.absolutePosition 1798.74/38.306/1943.2
Object.Rotation 0/0/0
object.create gebase
Object.absolutePosition 1697.61/38.306/1781.07
Object.Rotation 0/0/0
rem ----------------------------------------------------------------------------
else
rem ----- Join
rem ----------------------------------------------------------------------------
rem *** CREATE FLAG BASES ***
object.create FlagPole
Object.absolutePosition 1798.74/38.306/1943.2
Object.Rotation 0/0/0
object.create FlagPole
Object.absolutePosition 1697.61/38.306/1781.07
Object.Rotation 0/0/0
rem ----------------------------------------------------------------------------
endIf
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
run Ctf/ObjectSpawns
rem *** CREATE FLAG BASES ***
object.create sobase
Object.absolutePosition 1798.74/38.306/1943.2
Object.Rotation 0/0/0
object.create gebase
Object.absolutePosition 1697.61/38.306/1781.07
Object.Rotation 0/0/0
rem ----------------------------------------------------------------------------
else
rem ----- Join
rem ----------------------------------------------------------------------------
rem *** CREATE FLAG BASES ***
object.create FlagPole
Object.absolutePosition 1798.74/38.306/1943.2
Object.Rotation 0/0/0
object.create FlagPole
Object.absolutePosition 1697.61/38.306/1781.07
Object.Rotation 0/0/0
rem ----------------------------------------------------------------------------
endIf