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Archives/bf1942/levels/B_skogen.rfa
bf1942/levels/B_skogen/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = silentheroes\levels\B_skogen\Textures\env_B_skogen_04.dds
NegativeX = silentheroes\levels\B_skogen\Textures\env_B_skogen_02.dds
PositiveY = silentheroes\levels\B_skogen\Textures\env_B_skogen_05.dds
NegativeY = silentheroes\levels\B_skogen\Textures\env_B_skogen_06.dds
PositiveZ = silentheroes\levels\B_skogen\Textures\env_B_skogen_03.dds
NegativeZ = silentheroes\levels\B_skogen\Textures\env_B_skogen_01.dds