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Archives/Bf1942/Levels/Airfield_Assault.rfa
bf1942/levels/Airfield_Assault/AIPathFinding.con
if v_arg1 == host

rem *** Pathfinding debug mode
rem game.aiPathfindingDebuggingActive 1

rem *** Set number of maps ***
rem ai.setNSearchMaps 2 *** DEPRICATED ***
rem ai.setNSearchTypes 2 *** DEPRICATED ***

rem *** Set number of AStar resources ***
rem ai.numAStarResources 12

rem *** Setup map parameters ***
rem *** searchMap name/waterHeight/waterDepth/maxSlope/brush/lowClipLevel/hiClipLevel/considerAITypes
rem *** searchType name/mapNum/minSearchLevel


rem *** Tank ***
ai.addSearchMap Tank0 0 0 25 3.0 0.3 2.5 0
ai.addSearchType Tank 0 0
rem ai.setMapSpawnPoints 0 771/259
ai.setSmoothing 0 20
rem 771/259, 734/444, 734/444, 333/646, 333/646, 332/632, 332/632, 271/686, 297/682, 341/681

rem *** Infantry ***
ai.addSearchMap Infantry1 0 1.5 30 1.0 0.4 2.0 1
ai.addSearchType Infantry 1 0
rem ai.setMapSpawnPoints 1 802/258
ai.setSmoothing 1 10
rem 802/258, 751/257, 725/450, 708/649, 730/627, 397/663, 235/682, 316/684, 402/601, 701/459, 720/650, 259/646, 394/602, 275/643, 768/251, 797/259, 802/393, 806/400, 785/256, 713/441, 700/440, 726/649, 688/648, 408/660, 245/687, 285/690, 316/599, 335/603, 234/690

beginrem
rem *** Boat ***
ai.addSearchMap Boat2 1 8 30 4.0 0.3 2.5 0 2 5
ai.addSearchType Boat 2 2
rem ai.setMapSpawnPoints 2 0/0
ai.setSmoothing 2 20
rem 0/0,


rem *** LandingCraft ***
ai.addSearchMap LandingCraft3 1 1.4 30 4.0 0.3 2.5 0 2 5
ai.addSearchType LandingCraft 3 2
rem ai.setMapSpawnPoints 3 568/645
ai.setSmoothing 3 20
rem 568/645, 408/663, 264/648

rem *** Amphibius ***
ai.addSearchMap Amphibius4 0 1000 30 4.0 0.3 2.5 0
ai.addSearchType Amphibius 4 0
ai.setMapSpawnPoints 4 0/0
ai.setSmoothing 4 20
ai.setWaterCutOffDepth 1
endrem

rem *** Load maps ***
ai.loadMaps

endIf