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Archives/bf1942/Levels/gvn_v1_rc/Goblin_vs_Natter.rfa
bf1942/levels/Goblin_vs_Natter/AI/StrategicAreas.con
if v_arg1 == host

rem *** Create vehicle groups ***
aiSettings.createVehicleGroup land
aiSettings.createVehicleGroup infantry
aiSettings.createVehicleGroup any
aiSettings.createVehicleGroup sea

rem *** Add vehicles to the groups ***
aiSettings.addVehicleToVehicleGroup 0 land
aiSettings.addVehicleToVehicleGroup 1 any
aiSettings.addVehicleToVehicleGroup 2 sea
aiSettings.addVehicleToVehicleGroup 3 infantry
aiSettings.addVehicleToVehicleGroup 4 any
aiSettings.addVehicleToVehicleGroup 5 land
aiSettings.addVehicleToVehicleGroup 6 land
aiSettings.addVehicleToVehicleGroup 7 any
aiSettings.addVehicleToVehicleGroup 8 any
aiSettings.addVehicleToVehicleGroup 9 any
aiSettings.addVehicleToVehicleGroup 10 any
aiSettings.addVehicleToVehicleGroup 11 any
aiSettings.addVehicleToVehicleGroup 12 sea
aiSettings.addVehicleToVehicleGroup 13 any
aiSettings.addVehicleToVehicleGroup 14 land
aiSettings.addVehicleToVehicleGroup 15 any
aiSettings.addVehicleToVehicleGroup 16 any
aiSettings.addVehicleToVehicleGroup 17 any

rem *** Create categories ***
aiStrategicArea.createNewCategory land
aiStrategicArea.createNewCategory sea


rem *** Create strategic areas ***
aiStrategicArea.create axis_hilltop 954/1019.7 964/1029.7 50 land
aiStrategicArea.create allied_bomber_base 782.3/1748.8 792.3/1758.8 50 land
aiStrategicArea.create allied_fighter_base 724.1/390.5 734.1/400.5 50 land


aiStrategicArea.setActive axis_hilltop
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour allied_bomber_base
aiStrategicArea.addNeighbour allied_fighter_base
aiStrategicArea.setOrderPosition Infantry 964/1030
aiStrategicArea.setOrderPosition Tank 964/1030
aiStrategicArea.setOrderPosition Car 964/1030
aiStrategicArea.setOrderPosition Boat 964/1030
aiStrategicArea.setOrderPosition LandingCraft 964/1030
aiStrategicArea.setOrderPosition Amphibius 964/1030
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 1
aiStrategicArea.setTakeable 2 0
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive allied_bomber_base
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour axis_hilltop
aiStrategicArea.addNeighbour allied_fighter_base
aiStrategicArea.setOrderPosition Infantry 792/1759
aiStrategicArea.setOrderPosition Tank 792/1759
aiStrategicArea.setOrderPosition Car 792/1759
aiStrategicArea.setOrderPosition Boat 792/1759
aiStrategicArea.setOrderPosition LandingCraft 792/1759
aiStrategicArea.setOrderPosition Amphibius 792/1759
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive allied_fighter_base
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour axis_hilltop
aiStrategicArea.addNeighbour allied_bomber_base
aiStrategicArea.setOrderPosition Infantry 734/400
aiStrategicArea.setOrderPosition Tank 734/400
aiStrategicArea.setOrderPosition Car 734/400
aiStrategicArea.setOrderPosition Boat 734/400
aiStrategicArea.setOrderPosition LandingCraft 734/400
aiStrategicArea.setOrderPosition Amphibius 734/400
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 80.0



endIf