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archives/bf1942/levels/tgw_stalemate_001.rfa
bf1942/levels/tgw_stalemate/AI/strategicareas.con
rem --------------------------------------------------------------------------------
rem --- Created with AI editor version 0.20 Beta --- Mostly anyway... ;)
rem --------------------------------------------------------------------------------

if v_arg1 == host


rem --- Strategic Areas ---
aiStrategicArea.create AxisBase 492/468 502/478 40
aiStrategicArea.create AlliedBase 313/446 323/456 40
aiStrategicArea.create nomansland 379/486 389/476 200
aiStrategicArea.create riversidenomansland 375/393 385/403 200

rem --- Neighbour Areas ---

aiStrategicArea.setActive AxisBase
AIStrategicArea.addNeighbour riversidenomansland
AIStrategicArea.addNeighbour nomansland
AIStrategicArea.addNeighbour AlliedBase
aiStrategicArea.addObjectTypeFlag Base
aistrategicArea.setSide 1

aiStrategicArea.setActive AlliedBase
AIStrategicArea.addNeighbour riversidenomansland
AIStrategicArea.addNeighbour nomansland
AIStrategicArea.addNeighbour AxisBase
aiStrategicArea.addObjectTypeFlag Base
aistrategicArea.setSide 2

aiStrategicArea.setActive nomansland
AIStrategicArea.addNeighbour riversidenomansland
AIStrategicArea.addNeighbour AxisBase
AIStrategicArea.addNeighbour AlliedBase
aiStrategicArea.addObjectTypeFlag ControlPoint
aistrategicArea.setSide 0

aiStrategicArea.setActive riversidenomansland
AIStrategicArea.addNeighbour nomansland
AIStrategicArea.addNeighbour AxisBase
AIStrategicArea.addNeighbour AlliedBase
aiStrategicArea.addObjectTypeFlag ControlPoint
aistrategicArea.setSide 0

endIf

rem --- END OF FILE ---