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Archives/Bf1942/Levels/Beach_Party.rfa
bf1942/levels/Beach_Party/AIPathFinding.con
if v_arg1 == host

rem *** Pathfinding debug mode
rem game.aiPathfindingDebuggingActive 1

rem *** Set number of maps ***
rem ai.setNSearchMaps 2 *** DEPRICATED ***
rem ai.setNSearchTypes 2 *** DEPRICATED ***

rem *** Set number of AStar resources ***
rem ai.numAStarResources 12

rem *** Setup map parameters ***
rem *** searchMap name/waterHeight/waterDepth/maxSlope/brush/lowClipLevel/hiClipLevel/considerAITypes
rem *** searchType name/mapNum/minSearchLevel


rem *** Tank ***
ai.addSearchMap Tank0 0 0 25 3.0 0.3 2.5 0
ai.addSearchType Tank 0 0
rem ai.setMapSpawnPoints 0 816/567
ai.setSmoothing 0 20
rem 816/567, 816/567, 342/585, 342/585

rem *** Infantry ***
ai.addSearchMap Infantry1 0 1.5 30 1.0 0.4 2.0 1
ai.addSearchType Infantry 1 0
rem ai.setMapSpawnPoints 1 434/597
ai.setSmoothing 1 10
rem 434/597, 440/591, 420/583, 440/576, 578/550, 576/570, 589/589, 610/590, 612/563, 598/550, 739/566, 733/546, 754/555, 730/555


rem *** Boat ***
ai.addSearchMap Boat2 1 8 30 4.0 0.3 2.5 0 2 5
ai.addSearchType Boat 2 2
rem ai.setMapSpawnPoints 2 679/177
ai.setSmoothing 2 20
rem 679/177, 483/181


rem *** LandingCraft ***
ai.addSearchMap LandingCraft3 1 1.4 30 4.0 0.3 2.5 0 2 5
ai.addSearchType LandingCraft 3 2
rem ai.setMapSpawnPoints 3 0/0
ai.setSmoothing 3 20
rem 0/0,

beginrem
rem *** Amphibius ***
ai.addSearchMap Amphibius4 0 1000 30 4.0 0.3 2.5 0
ai.addSearchType Amphibius 4 0
ai.setMapSpawnPoints 4 0/0
ai.setSmoothing 4 20
ai.setWaterCutOffDepth 1
endrem

rem *** Load maps ***
ai.loadMaps

endIf