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Archives/Bf1942/Levels/Aces.rfa
bf1942/levels/Aces/AI/StrategicAreas.con
if v_arg1 == host
rem *** Create vehicle groups ***
aiSettings.createVehicleGroup land
aiSettings.createVehicleGroup infantry
aiSettings.createVehicleGroup any
aiSettings.createVehicleGroup sea
rem *** Add vehicles to the groups ***
aiSettings.addVehicleToVehicleGroup 0 land
aiSettings.addVehicleToVehicleGroup 1 any
aiSettings.addVehicleToVehicleGroup 2 sea
aiSettings.addVehicleToVehicleGroup 3 infantry
aiSettings.addVehicleToVehicleGroup 4 any
aiSettings.addVehicleToVehicleGroup 5 land
aiSettings.addVehicleToVehicleGroup 6 land
aiSettings.addVehicleToVehicleGroup 7 any
aiSettings.addVehicleToVehicleGroup 8 any
aiSettings.addVehicleToVehicleGroup 9 any
aiSettings.addVehicleToVehicleGroup 10 any
aiSettings.addVehicleToVehicleGroup 11 any
aiSettings.addVehicleToVehicleGroup 12 sea
aiSettings.addVehicleToVehicleGroup 13 any
aiSettings.addVehicleToVehicleGroup 14 land
aiSettings.addVehicleToVehicleGroup 15 any
aiSettings.addVehicleToVehicleGroup 16 any
aiSettings.addVehicleToVehicleGroup 17 any
rem *** Create categories ***
aiStrategicArea.createNewCategory land
aiStrategicArea.createNewCategory sea
rem *** Create strategic areas ***
aiStrategicArea.create AxisBase 589.5/601.6 649.5/661.6 50 land
aiStrategicArea.create Bay 729/738 789/798 50 land
aiLandingZone.createLandingZone IslandZone 644/622 810/860 LZXMin
aiStrategicArea.setActive AxisBase
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Bay
aiStrategicArea.attachLandingZone IslandZone
aiStrategicArea.addLandingZoneUnit UnarmedPlane
aiStrategicArea.setOrderPosition Infantry 650/662
aiStrategicArea.setOrderPosition Tank 650/662
aiStrategicArea.setOrderPosition Car 650/662
aiStrategicArea.setOrderPosition Boat 650/662
aiStrategicArea.setOrderPosition LandingCraft 650/662
aiStrategicArea.setOrderPosition Amphibius 650/662
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Bay
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour AxisBase
aiStrategicArea.attachLandingZone IslandZone
aiStrategicArea.addLandingZoneUnit UnarmedPlane
aiStrategicArea.setOrderPosition Infantry 789/798
aiStrategicArea.setOrderPosition Tank 789/798
aiStrategicArea.setOrderPosition Car 789/798
aiStrategicArea.setOrderPosition Boat 789/798
aiStrategicArea.setOrderPosition LandingCraft 789/798
aiStrategicArea.setOrderPosition Amphibius 789/798
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
endIf
rem *** Create vehicle groups ***
aiSettings.createVehicleGroup land
aiSettings.createVehicleGroup infantry
aiSettings.createVehicleGroup any
aiSettings.createVehicleGroup sea
rem *** Add vehicles to the groups ***
aiSettings.addVehicleToVehicleGroup 0 land
aiSettings.addVehicleToVehicleGroup 1 any
aiSettings.addVehicleToVehicleGroup 2 sea
aiSettings.addVehicleToVehicleGroup 3 infantry
aiSettings.addVehicleToVehicleGroup 4 any
aiSettings.addVehicleToVehicleGroup 5 land
aiSettings.addVehicleToVehicleGroup 6 land
aiSettings.addVehicleToVehicleGroup 7 any
aiSettings.addVehicleToVehicleGroup 8 any
aiSettings.addVehicleToVehicleGroup 9 any
aiSettings.addVehicleToVehicleGroup 10 any
aiSettings.addVehicleToVehicleGroup 11 any
aiSettings.addVehicleToVehicleGroup 12 sea
aiSettings.addVehicleToVehicleGroup 13 any
aiSettings.addVehicleToVehicleGroup 14 land
aiSettings.addVehicleToVehicleGroup 15 any
aiSettings.addVehicleToVehicleGroup 16 any
aiSettings.addVehicleToVehicleGroup 17 any
rem *** Create categories ***
aiStrategicArea.createNewCategory land
aiStrategicArea.createNewCategory sea
rem *** Create strategic areas ***
aiStrategicArea.create AxisBase 589.5/601.6 649.5/661.6 50 land
aiStrategicArea.create Bay 729/738 789/798 50 land
aiLandingZone.createLandingZone IslandZone 644/622 810/860 LZXMin
aiStrategicArea.setActive AxisBase
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Bay
aiStrategicArea.attachLandingZone IslandZone
aiStrategicArea.addLandingZoneUnit UnarmedPlane
aiStrategicArea.setOrderPosition Infantry 650/662
aiStrategicArea.setOrderPosition Tank 650/662
aiStrategicArea.setOrderPosition Car 650/662
aiStrategicArea.setOrderPosition Boat 650/662
aiStrategicArea.setOrderPosition LandingCraft 650/662
aiStrategicArea.setOrderPosition Amphibius 650/662
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Bay
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour AxisBase
aiStrategicArea.attachLandingZone IslandZone
aiStrategicArea.addLandingZoneUnit UnarmedPlane
aiStrategicArea.setOrderPosition Infantry 789/798
aiStrategicArea.setOrderPosition Tank 789/798
aiStrategicArea.setOrderPosition Car 789/798
aiStrategicArea.setOrderPosition Boat 789/798
aiStrategicArea.setOrderPosition LandingCraft 789/798
aiStrategicArea.setOrderPosition Amphibius 789/798
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
endIf