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Archives/bf1942/levels/Air_Raid_Alert_-Kure-1945.rfa
bf1942/levels/Air_Raid_Alert_-Kure-1945/StandardMesh/PT_Mine_explosive_m1.rs
subshader "PT_Mine_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   envmap true;
   texture "texture/seamine_T";
}