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Archives/bf1942/levels/Air_Raid_Alert_-Kure-1945.rfa
bf1942/levels/Air_Raid_Alert_-Kure-1945/StandardMesh/Shinto_shrine_m1.rs
subshader "mat1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/SH3g3_r";
}
subshader "mat3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/SH3g3_r";
}
subshader "mat4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/shintoyane";
}
subshader "mat2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/shintoyane";
}
subshader "mat6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/sintodoor";
}
subshader "mat7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/sintodoor";
}
subshader "mat9" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/SH3g3_r";
}
subshader "mat10" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/SH3g3_r";
}
subshader "mat11" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/SH3g3_r";
}
subshader "mat12" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/JIN3";
}
subshader "mat5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/shintoyane";
}
subshader "mat13" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/shintoyane";
}
subshader "mat14" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/shintoyane";
}
subshader "mat15" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/shintoyane";
}
subshader "mat16" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/SH3g3_r";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/SH3g3_r";
}
subshader "mat3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/SH3g3_r";
}
subshader "mat4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/shintoyane";
}
subshader "mat2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/shintoyane";
}
subshader "mat6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/sintodoor";
}
subshader "mat7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/sintodoor";
}
subshader "mat9" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/SH3g3_r";
}
subshader "mat10" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/SH3g3_r";
}
subshader "mat11" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/SH3g3_r";
}
subshader "mat12" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/JIN3";
}
subshader "mat5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/shintoyane";
}
subshader "mat13" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/shintoyane";
}
subshader "mat14" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/shintoyane";
}
subshader "mat15" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/shintoyane";
}
subshader "mat16" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/SH3g3_r";
}