This page is under construction
Archives/bf1942/levels/Air_Raid_Alert_-Kure-1945.rfa
bf1942/levels/Air_Raid_Alert_-Kure-1945/StandardMesh/objective_repport_tan1_m1.rs
subshader "repport_tan1_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.286275 0.286275 0.286275;
materialSpecularPower 9.5;
twosided true;
texture "texture/rfuelg_b";
}
subshader "repport_tan1_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.454902 0.454902 0.454902;
materialSpecularPower 10.0;
texture "texture/rfuelp_b";
}
subshader "repport_tan1_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.415686 0.415686 0.415686;
materialSpecularPower 10.0;
texture "texture/hwnchs_b";
}
subshader "repport_tan1_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.486275 0.486275 0.486275;
materialSpecularPower 10.0;
texture "texture/rfuelo_b";
}
subshader "repport_tan1_M1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.52549 0.52549 0.52549;
materialSpecularPower 11.0;
texture "texture/rfuelt_b";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.286275 0.286275 0.286275;
materialSpecularPower 9.5;
twosided true;
texture "texture/rfuelg_b";
}
subshader "repport_tan1_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.454902 0.454902 0.454902;
materialSpecularPower 10.0;
texture "texture/rfuelp_b";
}
subshader "repport_tan1_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.415686 0.415686 0.415686;
materialSpecularPower 10.0;
texture "texture/hwnchs_b";
}
subshader "repport_tan1_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.486275 0.486275 0.486275;
materialSpecularPower 10.0;
texture "texture/rfuelo_b";
}
subshader "repport_tan1_M1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.52549 0.52549 0.52549;
materialSpecularPower 11.0;
texture "texture/rfuelt_b";
}