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Archives/bf1942/levels/Air_Raid_Alert_-Kure-1945.rfa
bf1942/levels/Air_Raid_Alert_-Kure-1945/StandardMesh/objective_repport_tan1_m1.rs
subshader "repport_tan1_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.286275 0.286275 0.286275;
   materialSpecularPower 9.5;
   twosided true;
   texture "texture/rfuelg_b";
}

subshader "repport_tan1_M1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.454902 0.454902 0.454902;
   materialSpecularPower 10.0;
   texture "texture/rfuelp_b";
}

subshader "repport_tan1_M1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.415686 0.415686 0.415686;
   materialSpecularPower 10.0;
   texture "texture/hwnchs_b";
}

subshader "repport_tan1_M1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.486275 0.486275 0.486275;
   materialSpecularPower 10.0;
   texture "texture/rfuelo_b";
}

subshader "repport_tan1_M1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.52549 0.52549 0.52549;
   materialSpecularPower 11.0;
   texture "texture/rfuelt_b";
}