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Archives/bf1942/levels/Air_Raid_Alert_-Kure-1945.rfa
bf1942/levels/Air_Raid_Alert_-Kure-1945/StandardMesh/objective_storagebuild_m1.rs
subshader "storagebuild_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/HANgarROof2_S";
}
subshader "storagebuild_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
twosided true;
texture "texture/sto_win1_s";
}
subshader "storagebuild_m1_Material10" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/sto_conc4_s";
}
subshader "storagebuild_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/sto_stuff1_s";
}
subshader "storagebuild_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/sto_metal1_s";
}
subshader "storagebuild_m1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/sto_door_s";
}
subshader "storagebuild_m1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/sto_conc3_s";
}
subshader "storagebuild_m1_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/sto_conc2_s";
}
subshader "storagebuild_m1_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/sto_concmet_s";
}
subshader "storagebuild_m1_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/sto_conc1_s";
}
subshader "storagebuild_m1_Material9" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/DeckS_L";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/HANgarROof2_S";
}
subshader "storagebuild_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
twosided true;
texture "texture/sto_win1_s";
}
subshader "storagebuild_m1_Material10" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/sto_conc4_s";
}
subshader "storagebuild_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/sto_stuff1_s";
}
subshader "storagebuild_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/sto_metal1_s";
}
subshader "storagebuild_m1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/sto_door_s";
}
subshader "storagebuild_m1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/sto_conc3_s";
}
subshader "storagebuild_m1_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/sto_conc2_s";
}
subshader "storagebuild_m1_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/sto_concmet_s";
}
subshader "storagebuild_m1_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/sto_conc1_s";
}
subshader "storagebuild_m1_Material9" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/DeckS_L";
}