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Archives/bf1942/levels/3rd_Solomon_Sea.rfa
bf1942/levels/3rd_Solomon_Sea/Objects/152mm_SecondaryGun/Weapons.con
rem *** 8inchL50T3SingleTurret_140_Y_GunBarrel ***
ObjectTemplate.create FireArms 152mm_SecondaryGun_140_Y_GunBarrel
ObjectTemplate.setNetworkableInfo ShipFireArmInfo_ForceID
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/sea/Common/Sounds/150mmfire_Rel10.ssc
ObjectTemplate.geometry 152mm_SecondaryGun
ObjectTemplate.aiTemplate CoastalGunGunAI
rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzMBGun
ObjectTemplate.setPosition -0.85/0/9
ObjectTemplate.setRotation -180/0/0
rem -------------------------------------
ObjectTemplate.projectileTemplate PenetrateExploderProjectile200m
ObjectTemplate.projectilePosition 0/0/1
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag -1
ObjectTemplate.velocity 420
ObjectTemplate.reloadtime 10
ObjectTemplate.autoReload 1
ObjectTemplate.roundOfFire 10
ObjectTemplate.AmmoType 3
ObjectTemplate.setMinDev 3
rem *** 8inchL50T3SingleTurret_140_Y_GunBarrel_PenetrateExploder ***
ObjectTemplate.create FireArms 152mm_SecondaryGun_140_Y_GunBarrel_PenetrateExploder
ObjectTemplate.setNetworkableInfo ShipFireArmInfo_ForceID
rem -------------------------------------
ObjectTemplate.projectileTemplate Ship15,2cmL50Projectile
ObjectTemplate.projectilePosition 0/0/2
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag -1
ObjectTemplate.velocity 420
ObjectTemplate.reloadtime 10
ObjectTemplate.autoReload 1
ObjectTemplate.roundOfFire 10
ObjectTemplate.AmmoType 3
ObjectTemplate.setMinDev 3
ObjectTemplate.setFireCameraShakeAnimationState ShipCanon
rem *** 8inchL50T3SingleTurret_140_Y_GunBarrel ***
ObjectTemplate.create FireArms 152mm_SecondaryGun_140_Y_GunBarrel_alt
ObjectTemplate.setNetworkableInfo ShipFireArmInfo_ForceID
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/sea/Common/Sounds/150mmfire_Rel10.ssc
ObjectTemplate.geometry 152mm_SecondaryGun
ObjectTemplate.aiTemplate CoastalGunGunAI
rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzMBGun
ObjectTemplate.setPosition -0.85/0/9
ObjectTemplate.setRotation -180/0/0
rem -------------------------------------
ObjectTemplate.projectileTemplate PenetrateExploderProjectile200m
ObjectTemplate.projectilePosition 0/0/1
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag -1
ObjectTemplate.velocity 420
ObjectTemplate.reloadtime 10
ObjectTemplate.autoReload 1
ObjectTemplate.roundOfFire 10
ObjectTemplate.AmmoType 3
ObjectTemplate.setMinDev 3
ObjectTemplate.setInputFire c_PIAltFire
rem *** 8inchL50T3SingleTurret_140_Y_GunBarrel_PenetrateExploder ***
ObjectTemplate.create FireArms 152mm_SecondaryGun_140_Y_GunBarrel_PenetrateExploder_alt
ObjectTemplate.setNetworkableInfo ShipFireArmInfo_ForceID
rem -------------------------------------
ObjectTemplate.projectileTemplate Ship15,2cmL50Projectile
ObjectTemplate.projectilePosition 0/0/2
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag -1
ObjectTemplate.velocity 420
ObjectTemplate.reloadtime 10
ObjectTemplate.autoReload 1
ObjectTemplate.roundOfFire 10
ObjectTemplate.AmmoType 3
ObjectTemplate.setMinDev 3
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.create FireArms 152mm_SecondaryGun_140_Y_GunBarrel
ObjectTemplate.setNetworkableInfo ShipFireArmInfo_ForceID
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/sea/Common/Sounds/150mmfire_Rel10.ssc
ObjectTemplate.geometry 152mm_SecondaryGun
ObjectTemplate.aiTemplate CoastalGunGunAI
rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzMBGun
ObjectTemplate.setPosition -0.85/0/9
ObjectTemplate.setRotation -180/0/0
rem -------------------------------------
ObjectTemplate.projectileTemplate PenetrateExploderProjectile200m
ObjectTemplate.projectilePosition 0/0/1
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag -1
ObjectTemplate.velocity 420
ObjectTemplate.reloadtime 10
ObjectTemplate.autoReload 1
ObjectTemplate.roundOfFire 10
ObjectTemplate.AmmoType 3
ObjectTemplate.setMinDev 3
rem *** 8inchL50T3SingleTurret_140_Y_GunBarrel_PenetrateExploder ***
ObjectTemplate.create FireArms 152mm_SecondaryGun_140_Y_GunBarrel_PenetrateExploder
ObjectTemplate.setNetworkableInfo ShipFireArmInfo_ForceID
rem -------------------------------------
ObjectTemplate.projectileTemplate Ship15,2cmL50Projectile
ObjectTemplate.projectilePosition 0/0/2
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag -1
ObjectTemplate.velocity 420
ObjectTemplate.reloadtime 10
ObjectTemplate.autoReload 1
ObjectTemplate.roundOfFire 10
ObjectTemplate.AmmoType 3
ObjectTemplate.setMinDev 3
ObjectTemplate.setFireCameraShakeAnimationState ShipCanon
rem *** 8inchL50T3SingleTurret_140_Y_GunBarrel ***
ObjectTemplate.create FireArms 152mm_SecondaryGun_140_Y_GunBarrel_alt
ObjectTemplate.setNetworkableInfo ShipFireArmInfo_ForceID
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/sea/Common/Sounds/150mmfire_Rel10.ssc
ObjectTemplate.geometry 152mm_SecondaryGun
ObjectTemplate.aiTemplate CoastalGunGunAI
rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzMBGun
ObjectTemplate.setPosition -0.85/0/9
ObjectTemplate.setRotation -180/0/0
rem -------------------------------------
ObjectTemplate.projectileTemplate PenetrateExploderProjectile200m
ObjectTemplate.projectilePosition 0/0/1
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag -1
ObjectTemplate.velocity 420
ObjectTemplate.reloadtime 10
ObjectTemplate.autoReload 1
ObjectTemplate.roundOfFire 10
ObjectTemplate.AmmoType 3
ObjectTemplate.setMinDev 3
ObjectTemplate.setInputFire c_PIAltFire
rem *** 8inchL50T3SingleTurret_140_Y_GunBarrel_PenetrateExploder ***
ObjectTemplate.create FireArms 152mm_SecondaryGun_140_Y_GunBarrel_PenetrateExploder_alt
ObjectTemplate.setNetworkableInfo ShipFireArmInfo_ForceID
rem -------------------------------------
ObjectTemplate.projectileTemplate Ship15,2cmL50Projectile
ObjectTemplate.projectilePosition 0/0/2
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag -1
ObjectTemplate.velocity 420
ObjectTemplate.reloadtime 10
ObjectTemplate.autoReload 1
ObjectTemplate.roundOfFire 10
ObjectTemplate.AmmoType 3
ObjectTemplate.setMinDev 3
ObjectTemplate.setInputFire c_PIAltFire