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Archives/bf1942/levels/3rd_Solomon_Sea.rfa
bf1942/levels/3rd_Solomon_Sea/Objects/LightningFX/Effects.con
rem LightningFX by USAF 777
rem *** e_Lightning_flasher ***
ObjectTemplate.create EffectBundle e_Lightning_flasher
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.looping 1
ObjectTemplate.addTemplate Em_Lightning

rem *** e_Lightning ***
ObjectTemplate.create EffectBundle e_Lightning
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.loadSoundScript Sounds/e_Lightning.ssc
ObjectTemplate.addTemplate Em_Lightning

rem *** Em_Lightning ***
ObjectTemplate.create Emitter Em_Lightning
ObjectTemplate.template Fx_Lightning
ObjectTemplate.startAtCreation 1
ObjectTemplate.addEmitterSpeed 1
ObjectTemplate.emitterSpeedScale 1
ObjectTemplate.lodDistance 1000
ObjectTemplate.timeToLive CRD_NONE/2/0/0
ObjectTemplate.intensity CRD_NONE/3/0/0

rem *** Fx_Lightning ***
ObjectTemplate.create SpriteParticle Fx_Lightning
ObjectTemplate.timeToLive CRD_NONE/.5/0/0
ObjectTemplate.size CRD_NONE/9999/0/0
ObjectTemplate.gravityModifier CRD_NONE/0/0/0
ObjectTemplate.texture e_Lightning
ObjectTemplate.initRotation CRD_NONE/0/0/0
ObjectTemplate.destBlendMode BMOne
ObjectTemplate.colorRGBAOverTime 0/255/224/159/255|49/255/255/192/200|100/255/255/128/0