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Archives/bf1942/levels/3rd_Solomon_Sea.rfa
bf1942/levels/3rd_Solomon_Sea/Objects/LightningFX/Objects.con
rem LightningFX by USAF 777
ObjectTemplate.create PlayerControlObject LightningFX_b
ObjectTemplate.setNetworkableInfo ammoKegsBodyInfo
rem -------------------------------------
objectTemplate.cullRadiusScale 6
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.drag 2
ObjectTemplate.dragOffset 0/0/0
ObjectTemplate.mass 3000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 1
ObjectTemplate.hitpoints 4
ObjectTemplate.maxhitpoints 4
ObjectTemplate.timeToLiveAfterDeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.material 3
ObjectTemplate.criticalDamage 4
ObjectTemplate.explosionForceMod 0
ObjectTemplate.hpLostWhileCriticalDamage 10
rem -------------------------------------
ObjectTemplate.addArmorEffect 2 e_Lightning_flasher 0/0/0
ObjectTemplate.addArmorEffect 1 e_Lightning_flasher 0/0/0
ObjectTemplate.addArmorEffect 0 e_Lightning 0/0/0
rem -------------------------------------
ObjectTemplate.setPcoId 0
ObjectTemplate.GUIIndex 30
ObjectTemplate.setVehicleIcon "Vehicle/Icon_wespe.tga"
ObjectTemplate.setSoldierExitLocation 0/0/0 0/0/0
ObjectTemplate.setVehicleIconPos 40/60
ObjectTemplate.setNumberOfWeaponIcons 0
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTArtillery
ObjectTemplate.setToolTipType TTArtillery
rem ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_none"
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga"
ObjectTemplate.setMinimapIconSize 64
ObjectTemplate.hasRestrictedExit 1

rem *** DirectorAxis_SpawnerObj ***
ObjectTemplate.create PlayerControlObject LightningFX
ObjectTemplate.setNetworkableInfo DirectorAxis_BodyInfo
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.damageFromWater 1
ObjectTemplate.drag 2
ObjectTemplate.mass 4500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 1
ObjectTemplate.hitpoints 6
ObjectTemplate.maxhitpoints 6
ObjectTemplate.material 3
ObjectTemplate.criticalDamage 6
ObjectTemplate.hpLostWhileCriticalDamage 6
ObjectTemplate.explosionForceMod 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
ObjectTemplate.timetoliveafterdeath 10
ObjectTemplate.startoneffects 0
ObjectTemplate.timetoliveafterdeath 0.5
rem ObjectTemplate.geometry DirectorAxis_dummy_m1
rem -------------------------------------
ObjectTemplate.addArmorEffect 2 e_Lightning_flasher 0/700/0
ObjectTemplate.addArmorEffect 1 e_Lightning_flasher 0/700/0
ObjectTemplate.addArmorEffect 0 e_Lightning 0/700/0
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/0/0 0/0/0
ObjectTemplate.GUIIndex 79
ObjectTemplate.setVehicleIcon ""
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTAAGun
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon ""

rem *** DirectorAxis_SpawnerObj ***
ObjectTemplate.create PlayerControlObject LightningFX1
ObjectTemplate.setNetworkableInfo DirectorAxis_BodyInfo
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.damageFromWater 1
ObjectTemplate.drag 2
ObjectTemplate.mass 4500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 1
ObjectTemplate.hitpoints 6
ObjectTemplate.maxhitpoints 6
ObjectTemplate.material 3
ObjectTemplate.criticalDamage 6
ObjectTemplate.hpLostWhileCriticalDamage 6
ObjectTemplate.explosionForceMod 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
ObjectTemplate.timetoliveafterdeath 10
ObjectTemplate.startoneffects 0
ObjectTemplate.timetoliveafterdeath 0.5
rem ObjectTemplate.geometry DirectorAxis_dummy_m1
rem -------------------------------------
rem ObjectTemplate.addArmorEffect 2 e_Lightning_flasher 0/700/0
rem ObjectTemplate.addArmorEffect 1 e_Lightning_flasher 0/700/0
ObjectTemplate.addArmorEffect 0 e_Lightning 0/700/0
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/0/0 0/0/0
ObjectTemplate.GUIIndex 79
ObjectTemplate.setVehicleIcon ""
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTAAGun
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon ""