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Archives/bf1942/levels/3rd_Solomon_Sea.rfa
bf1942/levels/3rd_Solomon_Sea/Objects/Takao_Class/Weapons.con
rem ===== COMPRESS = COMMON
ObjectTemplate.create FireArms MG131_Alt_AA
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Air/Common/Sounds/13mm900RPM.ssc
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.setNetworkableInfo Vehicle_MG131_Info
ObjectTemplate.geometry MG131_m1
ObjectTemplate.aiTemplate Mg131AltAI
ObjectTemplate.AddRootSpeed 0
ObjectTemplate.projectileTemplate HE_13x64Flex_Projectile
ObjectTemplate.setTracerTemplate APTracerOrange_13x64Flex_Projectile CRD_NONE/2/0/0
ObjectTemplate.projectilePosition 0/0.1/2
ObjectTemplate.magSize 200
ObjectTemplate.numOfMag 999
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 30
ObjectTemplate.recoilSpeed 50.0
ObjectTemplate.roundOfFire 15
ObjectTemplate.autoReload 1
rem ObjectTemplate.setFireCameraShakeAnimationState FirePlaneGunsLightShake
ObjectTemplate.AmmoType 8
ObjectTemplate.setInputFire c_PIAltFire


rem *** takao203CannonBarrel_Dummy ***
ObjectTemplate.create FireArms takao203CannonBarrel_Dummy
ObjectTemplate.setNetworkableInfo ShipFireArmInfo_ForceID
ObjectTemplate.aiTemplate MogamiGunAI
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/203mmfire_Rel14Twin.ssc
ObjectTemplate.geometry Mogami_20,3cm3rdYear_Cannon_m1
rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzMBGun
ObjectTemplate.setPosition -0.85/0/9
ObjectTemplate.setRotation -180/0/0

ObjectTemplate.addTemplate e_MuzzMBGun
ObjectTemplate.setPosition 0.85/0/9
ObjectTemplate.setRotation -180/0/0
rem -------------------------------------
ObjectTemplate.projectileTemplate PenetrateExploderProjectile200m
ObjectTemplate.projectilePosition 0/1/1
ObjectTemplate.magSize 2
ObjectTemplate.numOfMag -1
ObjectTemplate.velocity 420
ObjectTemplate.reloadtime 14
ObjectTemplate.autoReload 1
ObjectTemplate.roundOfFire 10
rem ObjectTemplate.fireingForce 4
ObjectTemplate.recoilSpeed 6
ObjectTemplate.recoilSize 11
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.AmmoType 3
ObjectTemplate.setMinDev 1
ObjectTemplate.setFireCameraShakeAnimationState ShipBigCanon

rem *** Mogami203CannonBarrel_IncenShrapnel ***
ObjectTemplate.create FireArms takao203CannonBarrel_IncenShrapnel
ObjectTemplate.setNetworkableInfo ShipFireArmInfo_ForceID
ObjectTemplate.aiTemplate MogamiGunAI
rem -------------------------------------
ObjectTemplate.projectileTemplate Type3_IncenShrapnel
ObjectTemplate.projectilePosition 0/41/1
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag -1
ObjectTemplate.velocity 675
ObjectTemplate.reloadtime 14
ObjectTemplate.autoReload 1
ObjectTemplate.roundOfFire 10
ObjectTemplate.AmmoType 3
ObjectTemplate.setMinDev 3
ObjectTemplate.setBlastAmmoCount 1
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0

ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0

ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0

ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0


rem *** Mogami203CannonBarrel_APHE ***
ObjectTemplate.create FireArms takao203CannonBarrel_APHE
ObjectTemplate.setNetworkableInfo ShipFireArmInfo_ForceID
ObjectTemplate.aiTemplate MogamiGunAI
rem -------------------------------------
ObjectTemplate.projectileTemplate Ship20,3cmL50Projectile
ObjectTemplate.projectilePosition 0/41/1
ObjectTemplate.magSize 2
ObjectTemplate.numOfMag -1
ObjectTemplate.velocity 420
ObjectTemplate.reloadtime 14
ObjectTemplate.autoReload 1
ObjectTemplate.roundOfFire 10
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.AmmoType 3
ObjectTemplate.setMinDev 1


rem *** Mogami203CannonBarrel_Dummy_Alt ***
ObjectTemplate.create FireArms takao203CannonBarrel_Dummy_Alt
ObjectTemplate.setNetworkableInfo ShipFireArmInfo_ForceID
ObjectTemplate.aiTemplate MogamiGunAI
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/203mmfire_Rel14Twin.ssc
ObjectTemplate.geometry Mogami_20,3cm3rdYear_Cannon_m1
rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzMBGun
ObjectTemplate.setPosition -0.85/0/9
ObjectTemplate.setRotation -180/0/0

ObjectTemplate.addTemplate e_MuzzMBGun
ObjectTemplate.setPosition 0.85/0/9
ObjectTemplate.setRotation -180/0/0
rem -------------------------------------
ObjectTemplate.projectileTemplate PenetrateExploderProjectile200m
ObjectTemplate.projectilePosition 0/1/1
ObjectTemplate.magSize 2
ObjectTemplate.numOfMag -1
ObjectTemplate.velocity 420
ObjectTemplate.reloadtime 14
ObjectTemplate.autoReload 1
ObjectTemplate.roundOfFire 10
rem ObjectTemplate.fireingForce 4
ObjectTemplate.recoilSpeed 6
ObjectTemplate.recoilSize 11
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.AmmoType 3
ObjectTemplate.setMinDev 1
rem ObjectTemplate.setFireCameraShakeAnimationState ShipBigCanon
ObjectTemplate.setInputFire c_PIAltFire

rem *** Mogami203CannonBarrel_IncenShrapnel_Alt ***
ObjectTemplate.create FireArms takao203CannonBarrel_IncenShrapnel_Alt
ObjectTemplate.setNetworkableInfo ShipFireArmInfo_ForceID
ObjectTemplate.aiTemplate MogamiGunAI
rem -------------------------------------
ObjectTemplate.projectileTemplate Type3_IncenShrapnel
ObjectTemplate.projectilePosition 0/41/1
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag -1
ObjectTemplate.velocity 675
ObjectTemplate.reloadtime 14
ObjectTemplate.autoReload 1
ObjectTemplate.roundOfFire 10
ObjectTemplate.AmmoType 3
ObjectTemplate.setMinDev 3
ObjectTemplate.setBlastAmmoCount 1
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0

ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0

ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0

ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0

ObjectTemplate.setInputFire c_PIAltFire

rem *** Mogami203CannonBarrel_APHE_Alt ***
ObjectTemplate.create FireArms takao203CannonBarrel_APHE_Alt
ObjectTemplate.setNetworkableInfo ShipFireArmInfo_ForceID
ObjectTemplate.aiTemplate MogamiGunAI
rem -------------------------------------
ObjectTemplate.projectileTemplate Ship20,3cmL50Projectile
ObjectTemplate.projectilePosition 0/41/1
ObjectTemplate.magSize 2
ObjectTemplate.numOfMag -1
ObjectTemplate.velocity 420
ObjectTemplate.reloadtime 14
ObjectTemplate.autoReload 1
ObjectTemplate.roundOfFire 10
ObjectTemplate.addFireArmsPosition -0.85/0/9 0/0/0
ObjectTemplate.addFireArmsPosition 0.85/0/9 0/0/0
ObjectTemplate.AmmoType 3
ObjectTemplate.setMinDev 1
ObjectTemplate.setInputFire c_PIAltFire



rem *** HatsuzukiTorpedorampe ***
ObjectTemplate.create FireArms takaoTorpedorampe
ObjectTemplate.setNetworkableInfo ShipFireArmInfo
ObjectTemplate.setAsynchronyFire 1
ObjectTemplate.aiTemplate HatsuzukiTorpedoAi
ObjectTemplate.visibleBarrelTemplate e_MuzzTP
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/TPfire.ssc
ObjectTemplate.loadSoundScript Sounds/TPfire.ssc
ObjectTemplate.projectileTemplate 61cmType93Torpedo
ObjectTemplate.projectilePosition 0/0/6.1
ObjectTemplate.magSize 4
ObjectTemplate.numOfMag 2
ObjectTemplate.velocity 35
ObjectTemplate.roundOfFire 0.5
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 27
ObjectTemplate.addFireArmsPosition -1.1025/0.62/3 0/0/0
ObjectTemplate.addFireArmsPosition -0.3675/0.62/3 0/0/0
ObjectTemplate.addFireArmsPosition 0.3675/0.62/3 0/0/0
ObjectTemplate.addFireArmsPosition 1.1025/0.62/3 0/0/0
ObjectTemplate.AmmoType 14
ObjectTemplate.setMinDev 0.512

rem *** HatsuzukiTorpedorampe ***
ObjectTemplate.create FireArms ChokaiTorpedorampe
ObjectTemplate.setNetworkableInfo ShipFireArmInfo
ObjectTemplate.setAsynchronyFire 1
ObjectTemplate.aiTemplate HatsuzukiTorpedoAi
ObjectTemplate.visibleBarrelTemplate e_MuzzTP
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/TPfire.ssc
ObjectTemplate.loadSoundScript Sounds/TPfire.ssc
ObjectTemplate.projectileTemplate 61cmType93Torpedo
ObjectTemplate.projectilePosition 0/0/6.1
ObjectTemplate.magSize 2
ObjectTemplate.numOfMag 2
ObjectTemplate.velocity 35
ObjectTemplate.roundOfFire 0.5
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 13
ObjectTemplate.addFireArmsPosition -0.3675/0.62/3 0/0/0
ObjectTemplate.addFireArmsPosition 0.3675/0.62/3 0/0/0
ObjectTemplate.AmmoType 14
ObjectTemplate.setMinDev 0.512


rem *** HatsuzukiTorpedorampe_HullDamage ***
ObjectTemplate.create FireArms takaoTorpedorampe_HullDamage
ObjectTemplate.setNetworkableInfo ShipFireArmInfo
ObjectTemplate.setAsynchronyFire 1
ObjectTemplate.aiTemplate HatsuzukiTorpedoAi
ObjectTemplate.projectileTemplate 61cmType93TorpedoHullDamage
ObjectTemplate.projectilePosition 0/0/18.1
ObjectTemplate.magSize 4
ObjectTemplate.numOfMag 2
ObjectTemplate.velocity 35
ObjectTemplate.roundOfFire 0.5
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 27
ObjectTemplate.addFireArmsPosition -1.1025/0.62/3 0/0/0
ObjectTemplate.addFireArmsPosition -0.3675/0.62/3 0/0/0
ObjectTemplate.addFireArmsPosition 0.3675/0.62/3 0/0/0
ObjectTemplate.addFireArmsPosition 1.1025/0.62/3 0/0/0
ObjectTemplate.AmmoType 14
ObjectTemplate.setMinDev 0.512

rem *** HatsuzukiTorpedorampe_HullDamage ***
ObjectTemplate.create FireArms ChokaiTorpedorampe_HullDamage
ObjectTemplate.setNetworkableInfo ShipFireArmInfo
ObjectTemplate.setAsynchronyFire 1
ObjectTemplate.aiTemplate HatsuzukiTorpedoAi
ObjectTemplate.projectileTemplate 61cmType93TorpedoHullDamage
ObjectTemplate.projectilePosition 0/0/18.1
ObjectTemplate.magSize 2
ObjectTemplate.numOfMag 2
ObjectTemplate.velocity 35
ObjectTemplate.roundOfFire 0.5
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 13
ObjectTemplate.addFireArmsPosition -0.3675/0.62/3 0/0/0
ObjectTemplate.addFireArmsPosition 0.3675/0.62/3 0/0/0
ObjectTemplate.AmmoType 14
ObjectTemplate.setMinDev 0.512



rem *** HatsuzukiTorpedorampe ***
ObjectTemplate.create FireArms takaoTorpedorampe_alt
ObjectTemplate.setNetworkableInfo ShipFireArmInfo
ObjectTemplate.setAsynchronyFire 1
ObjectTemplate.aiTemplate HatsuzukiTorpedoAi
ObjectTemplate.visibleBarrelTemplate e_MuzzTP
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/TPfire.ssc
ObjectTemplate.loadSoundScript Sounds/TPfire.ssc
ObjectTemplate.projectileTemplate 61cmType93Torpedo
ObjectTemplate.projectilePosition 0/0/6.1
ObjectTemplate.magSize 4
ObjectTemplate.numOfMag 2
ObjectTemplate.velocity 35
ObjectTemplate.roundOfFire 0.5
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 27
ObjectTemplate.addFireArmsPosition -1.1025/0.62/3 0/0/0
ObjectTemplate.addFireArmsPosition -0.3675/0.62/3 0/0/0
ObjectTemplate.addFireArmsPosition 0.3675/0.62/3 0/0/0
ObjectTemplate.addFireArmsPosition 1.1025/0.62/3 0/0/0
ObjectTemplate.AmmoType 14
ObjectTemplate.setMinDev 0.512
ObjectTemplate.setInputFire c_PIAltFire

rem *** HatsuzukiTorpedorampe ***
ObjectTemplate.create FireArms ChokaiTorpedorampe_alt
ObjectTemplate.setNetworkableInfo ShipFireArmInfo
ObjectTemplate.setAsynchronyFire 1
ObjectTemplate.aiTemplate HatsuzukiTorpedoAi
ObjectTemplate.visibleBarrelTemplate e_MuzzTP
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/TPfire.ssc
ObjectTemplate.loadSoundScript Sounds/TPfire.ssc
ObjectTemplate.projectileTemplate 61cmType93Torpedo
ObjectTemplate.projectilePosition 0/0/6.1
ObjectTemplate.magSize 2
ObjectTemplate.numOfMag 2
ObjectTemplate.velocity 35
ObjectTemplate.roundOfFire 0.5
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 13
ObjectTemplate.addFireArmsPosition -0.3675/0.62/3 0/0/0
ObjectTemplate.addFireArmsPosition 0.3675/0.62/3 0/0/0
ObjectTemplate.AmmoType 14
ObjectTemplate.setMinDev 0.512
ObjectTemplate.setInputFire c_PIAltFire


rem *** HatsuzukiTorpedorampe_HullDamage ***
ObjectTemplate.create FireArms takaoTorpedorampe_HullDamage_alt
ObjectTemplate.setNetworkableInfo ShipFireArmInfo
ObjectTemplate.setAsynchronyFire 1
ObjectTemplate.aiTemplate HatsuzukiTorpedoAi
ObjectTemplate.projectileTemplate 61cmType93TorpedoHullDamage
ObjectTemplate.projectilePosition 0/0/18.1
ObjectTemplate.magSize 4
ObjectTemplate.numOfMag 2
ObjectTemplate.velocity 35
ObjectTemplate.roundOfFire 0.5
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 27
ObjectTemplate.addFireArmsPosition -1.1025/0.62/3 0/0/0
ObjectTemplate.addFireArmsPosition -0.3675/0.62/3 0/0/0
ObjectTemplate.addFireArmsPosition 0.3675/0.62/3 0/0/0
ObjectTemplate.addFireArmsPosition 1.1025/0.62/3 0/0/0
ObjectTemplate.AmmoType 14
ObjectTemplate.setMinDev 0.512
ObjectTemplate.setInputFire c_PIAltFire

rem *** HatsuzukiTorpedorampe_HullDamage ***
ObjectTemplate.create FireArms ChokaiTorpedorampe_HullDamage_alt
ObjectTemplate.setNetworkableInfo ShipFireArmInfo
ObjectTemplate.setAsynchronyFire 1
ObjectTemplate.aiTemplate HatsuzukiTorpedoAi
ObjectTemplate.projectileTemplate 61cmType93TorpedoHullDamage
ObjectTemplate.projectilePosition 0/0/18.1
ObjectTemplate.magSize 4
ObjectTemplate.numOfMag 2
ObjectTemplate.velocity 35
ObjectTemplate.roundOfFire 0.5
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 13
ObjectTemplate.addFireArmsPosition -0.3675/0.62/3 0/0/0
ObjectTemplate.addFireArmsPosition 0.3675/0.62/3 0/0/0
ObjectTemplate.AmmoType 14
ObjectTemplate.setMinDev 0.512
ObjectTemplate.setInputFire c_PIAltFire

rem *** Yubari_Cruiser_GunBarrelSingle ***
ObjectTemplate.create FireArms 120mmL45gun_home
ObjectTemplate.setNetworkableInfo ShipFireArmInfo_ForceID
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/sea/Common/Sounds/127mmfire_Rel6Twin.ssc
ObjectTemplate.geometry 120-45_10th_gun
ObjectTemplate.aiTemplate Yubari_CruiserGunAI
rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzSBGun
ObjectTemplate.setPosition 0.0/-0.02/4.35
ObjectTemplate.setRotation 180.0/0.0/0.0
ObjectTemplate.addTemplate e_CartridgeEjection_127x679R
ObjectTemplate.setInputId 0
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.018/-0.5
rem -------------------------------------
ObjectTemplate.projectileTemplate ChangeAmmo_FakeProjectile
ObjectTemplate.projectilePosition 0/1/2
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag -1
ObjectTemplate.velocity 406
ObjectTemplate.reloadtime 7
ObjectTemplate.autoReload 1
ObjectTemplate.roundOfFire 10
ObjectTemplate.AmmoType 3
ObjectTemplate.setMinDev 2
ObjectTemplate.recoilSpeed 6
ObjectTemplate.recoilSize 11



rem *** Yubari_Cruiser_GunBarrelSingle ***
ObjectTemplate.create FireArms 120mmL45gun
ObjectTemplate.setNetworkableInfo ShipFireArmInfo_ForceID
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/sea/Common/Sounds/127mmfire_Rel6Twin.ssc
ObjectTemplate.aiTemplate Yubari_CruiserGunAI
ObjectTemplate.projectileTemplate Ship120mmL45_Projectile
ObjectTemplate.projectilePosition 0/35/1.5
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag -1
ObjectTemplate.velocity 406
ObjectTemplate.reloadtime 7
ObjectTemplate.autoReload 1
ObjectTemplate.roundOfFire 10
ObjectTemplate.addFireArmsPosition 0/0/4.3 0/0/0
ObjectTemplate.AmmoType 3
ObjectTemplate.setMinDev 2
ObjectTemplate.recoilSpeed 6
ObjectTemplate.recoilSize 11



rem *** Yubari_Cruiser_GunBarrelSingle ***
ObjectTemplate.create FireArms 120mmL45gunAA
ObjectTemplate.setNetworkableInfo ShipFireArmInfo_ForceID
ObjectTemplate.loadSoundScript ObjectTemplate.aiTemplate Yubari_CruiserGunAI
ObjectTemplate.projectileTemplate Ship120mmL45AAProjectile
ObjectTemplate.projectilePosition 0/35/1.5
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag -1
ObjectTemplate.velocity 300
ObjectTemplate.reloadtime 7
ObjectTemplate.autoReload 1
ObjectTemplate.roundOfFire 10
ObjectTemplate.addFireArmsPosition 0/0/4.3 0/0/0
ObjectTemplate.AmmoType 3
ObjectTemplate.setMinDev 2
ObjectTemplate.recoilSpeed 6
ObjectTemplate.recoilSize 11















rem---------------------------------------------------------------

rem *** Yubari_Cruiser_GunBarrelSingle ***
ObjectTemplate.create FireArms atagoDMFire
ObjectTemplate.setNetworkableInfo ShipFireArmInfo_ForceID
rem -------------------------------------
rem -------------------------------------
ObjectTemplate.projectileTemplate atago_DMProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag -1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 187
rem ObjectTemplate.roundOfFire 0.16
ObjectTemplate.roundOfFire 180
ObjectTemplate.AmmoType 18
ObjectTemplate.setInputFire c_PIAltFire


rem *** DirectorAxisProjectile ***
ObjectTemplate.create Projectile atago_DMProjectile
ObjectTemplate.geometry Prjtle_landmine
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitPoints 100
ObjectTemplate.maxHitPoints 100
ObjectTemplate.explosionDamage 0
ObjectTemplate.timeToLive CRD_NONE/3/0/0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.radius 0
ObjectTemplate.material 230
ObjectTemplate.noFFSound 1
ObjectTemplate.invisible 1
rem -------------------------------------
ObjectTemplate.addTemplate atago_DM_SpawnerObj_Spawner


rem *** DirectorAxis_SpawnerObj_Spawner ***
ObjectTemplate.create ObjectSpawner atago_DM_SpawnerObj_Spawner
ObjectTemplate.setObjectTemplate 1 atago_DM_SpawnerObj
ObjectTemplate.setObjectTemplate 2 atago_DM_SpawnerObj
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.minSpawnDelay 10
ObjectTemplate.maxSpawnDelay 10
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 0
ObjectTemplate.spawnOffset 0/10/0
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.MaxNrOfObjectSpawned 1

rem *** DirectorAxis_SpawnerObj ***
ObjectTemplate.create PlayerControlObject atago_DM_SpawnerObj
ObjectTemplate.setNetworkableInfo ShipFireArmInfo_ForceID
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.damageFromWater 1
ObjectTemplate.drag 2
ObjectTemplate.mass 4500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 1
ObjectTemplate.hitpoints 200
ObjectTemplate.maxhitpoints 200
ObjectTemplate.material 807
ObjectTemplate.criticalDamage 201
ObjectTemplate.hpLostWhileCriticalDamage 25
ObjectTemplate.explosionForceMod 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
ObjectTemplate.timetoliveafterdeath 10
ObjectTemplate.startoneffects 0
ObjectTemplate.timetoliveafterdeath 0.5
ObjectTemplate.geometry DirectorAxis_dummy_m1
rem -------------------------------------
ObjectTemplate.addTemplate atago_DM_IconObjSpawner
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/0/0 0/0/0
ObjectTemplate.GUIIndex 79
ObjectTemplate.setVehicleIcon ""
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTAAGun
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon ""



rem *** DirectorAxis_IconObjSpawner ***
ObjectTemplate.create ObjectSpawner atago_DM_IconObjSpawner
ObjectTemplate.setObjectTemplate 1 atago_DM_IconObj
ObjectTemplate.setObjectTemplate 2 atago_DM_IconObj
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 0.5
ObjectTemplate.maxSpawnDelay 0.5
ObjectTemplate.TimeToLive 1
ObjectTemplate.Distance 1
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.DamageWhenLost 1000000
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.MaxNrOfObjectSpawned 1

rem *** DirectorAxis_IconObj ***
ObjectTemplate.create PlayerControlObject atago_DM_IconObj
ObjectTemplate.setNetworkableInfo ShipFireArmInfo_ForceID
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.damageFromWater 1
ObjectTemplate.drag 2
ObjectTemplate.mass 4500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 1
ObjectTemplate.hitpoints 6
ObjectTemplate.maxhitpoints 6
ObjectTemplate.material 807
ObjectTemplate.criticalDamage 201
ObjectTemplate.hpLostWhileCriticalDamage 10
ObjectTemplate.explosionForceMod 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.startoneffects 0
ObjectTemplate.geometry DirectorAxis_dummy_m1
rem -------------------------------------
ObjectTemplate.addTemplate DirectorAxis_Engine
ObjectTemplate.addTemplate atagoDM_POP
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/0/0 0/0/0
ObjectTemplate.GUIIndex 79
ObjectTemplate.setVehicleIcon ""
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTAAGun
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon ""
ObjectTemplate.setMinimapIconSize 24

rem *** ObjectiveAlliedCV_AntiKiller ***
ObjectTemplate.create SupplyDepot atagoDM_POP
ObjectTemplate.radius 100
ObjectTemplate.team 0
ObjectTemplate.addVehicleType atago -1 160 0
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 0
ObjectTemplate.setHealth -1 0 0



rem---------------------------------------------------------------

rem *** Yubari_Cruiser_GunBarrelSingle ***
ObjectTemplate.create FireArms ChokaiDMFire
ObjectTemplate.setNetworkableInfo ShipFireArmInfo_ForceID
rem -------------------------------------
rem -------------------------------------
ObjectTemplate.projectileTemplate Chokai_DMProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag -1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 187
rem ObjectTemplate.roundOfFire 0.16
ObjectTemplate.roundOfFire 180
ObjectTemplate.AmmoType 18
ObjectTemplate.setInputFire c_PIAltFire


rem *** DirectorAxisProjectile ***
ObjectTemplate.create Projectile Chokai_DMProjectile
ObjectTemplate.geometry Prjtle_landmine
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitPoints 100
ObjectTemplate.maxHitPoints 100
ObjectTemplate.explosionDamage 0
ObjectTemplate.timeToLive CRD_NONE/3/0/0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.radius 0
ObjectTemplate.material 230
ObjectTemplate.noFFSound 1
ObjectTemplate.invisible 1
rem -------------------------------------
ObjectTemplate.addTemplate Chokai_DM_SpawnerObj_Spawner


rem *** DirectorAxis_SpawnerObj_Spawner ***
ObjectTemplate.create ObjectSpawner Chokai_DM_SpawnerObj_Spawner
ObjectTemplate.setObjectTemplate 1 Chokai_DM_SpawnerObj
ObjectTemplate.setObjectTemplate 2 Chokai_DM_SpawnerObj
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.minSpawnDelay 10
ObjectTemplate.maxSpawnDelay 10
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 0
ObjectTemplate.spawnOffset 0/10/0
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.MaxNrOfObjectSpawned 1

rem *** DirectorAxis_SpawnerObj ***
ObjectTemplate.create PlayerControlObject Chokai_DM_SpawnerObj
ObjectTemplate.setNetworkableInfo ShipFireArmInfo_ForceID
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.damageFromWater 1
ObjectTemplate.drag 2
ObjectTemplate.mass 4500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 1
ObjectTemplate.hitpoints 200
ObjectTemplate.maxhitpoints 200
ObjectTemplate.material 807
ObjectTemplate.criticalDamage 201
ObjectTemplate.hpLostWhileCriticalDamage 25
ObjectTemplate.explosionForceMod 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
ObjectTemplate.timetoliveafterdeath 10
ObjectTemplate.startoneffects 0
ObjectTemplate.timetoliveafterdeath 0.5
ObjectTemplate.geometry DirectorAxis_dummy_m1
rem -------------------------------------
ObjectTemplate.addTemplate Chokai_DM_IconObjSpawner
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/0/0 0/0/0
ObjectTemplate.GUIIndex 79
ObjectTemplate.setVehicleIcon ""
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTAAGun
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon ""



rem *** DirectorAxis_IconObjSpawner ***
ObjectTemplate.create ObjectSpawner Chokai_DM_IconObjSpawner
ObjectTemplate.setObjectTemplate 1 Chokai_DM_IconObj
ObjectTemplate.setObjectTemplate 2 Chokai_DM_IconObj
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 0.5
ObjectTemplate.maxSpawnDelay 0.5
ObjectTemplate.TimeToLive 1
ObjectTemplate.Distance 1
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.DamageWhenLost 1000000
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.MaxNrOfObjectSpawned 1

rem *** DirectorAxis_IconObj ***
ObjectTemplate.create PlayerControlObject Chokai_DM_IconObj
ObjectTemplate.setNetworkableInfo ShipFireArmInfo_ForceID
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.damageFromWater 1
ObjectTemplate.drag 2
ObjectTemplate.mass 4500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 1
ObjectTemplate.hitpoints 6
ObjectTemplate.maxhitpoints 6
ObjectTemplate.material 807
ObjectTemplate.criticalDamage 201
ObjectTemplate.hpLostWhileCriticalDamage 10
ObjectTemplate.explosionForceMod 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.startoneffects 0
ObjectTemplate.geometry DirectorAxis_dummy_m1
rem -------------------------------------
ObjectTemplate.addTemplate DirectorAxis_Engine
ObjectTemplate.addTemplate ChokaiDM_POP
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/0/0 0/0/0
ObjectTemplate.GUIIndex 79
ObjectTemplate.setVehicleIcon ""
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTAAGun
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon ""
ObjectTemplate.setMinimapIconSize 24

rem *** ObjectiveAlliedCV_AntiKiller ***
ObjectTemplate.create SupplyDepot ChokaiDM_POP
ObjectTemplate.radius 100
ObjectTemplate.team 0
ObjectTemplate.addVehicleType Chokai -1 160 0
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 0
ObjectTemplate.setHealth -1 0 0





rem---------------------------------------------------------------

rem *** Yubari_Cruiser_GunBarrelSingle ***
ObjectTemplate.create FireArms takaoDMFire
ObjectTemplate.setNetworkableInfo ShipFireArmInfo_ForceID
rem -------------------------------------
rem -------------------------------------
ObjectTemplate.projectileTemplate takao_DMProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag -1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 187
rem ObjectTemplate.roundOfFire 0.16
ObjectTemplate.roundOfFire 180
ObjectTemplate.AmmoType 18
ObjectTemplate.setInputFire c_PIAltFire


rem *** DirectorAxisProjectile ***
ObjectTemplate.create Projectile takao_DMProjectile
ObjectTemplate.geometry Prjtle_landmine
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitPoints 100
ObjectTemplate.maxHitPoints 100
ObjectTemplate.explosionDamage 0
ObjectTemplate.timeToLive CRD_NONE/3/0/0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.radius 0
ObjectTemplate.material 230
ObjectTemplate.noFFSound 1
ObjectTemplate.invisible 1
rem -------------------------------------
ObjectTemplate.addTemplate takao_DM_SpawnerObj_Spawner


rem *** DirectorAxis_SpawnerObj_Spawner ***
ObjectTemplate.create ObjectSpawner takao_DM_SpawnerObj_Spawner
ObjectTemplate.setObjectTemplate 1 takao_DM_SpawnerObj
ObjectTemplate.setObjectTemplate 2 takao_DM_SpawnerObj
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.minSpawnDelay 10
ObjectTemplate.maxSpawnDelay 10
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 0
ObjectTemplate.spawnOffset 0/10/0
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.MaxNrOfObjectSpawned 1

rem *** DirectorAxis_SpawnerObj ***
ObjectTemplate.create PlayerControlObject takao_DM_SpawnerObj
ObjectTemplate.setNetworkableInfo ShipFireArmInfo_ForceID
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.damageFromWater 1
ObjectTemplate.drag 2
ObjectTemplate.mass 4500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 1
ObjectTemplate.hitpoints 200
ObjectTemplate.maxhitpoints 200
ObjectTemplate.material 807
ObjectTemplate.criticalDamage 201
ObjectTemplate.hpLostWhileCriticalDamage 25
ObjectTemplate.explosionForceMod 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
ObjectTemplate.timetoliveafterdeath 10
ObjectTemplate.startoneffects 0
ObjectTemplate.timetoliveafterdeath 0.5
ObjectTemplate.geometry DirectorAxis_dummy_m1
rem -------------------------------------
ObjectTemplate.addTemplate takao_DM_IconObjSpawner
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/0/0 0/0/0
ObjectTemplate.GUIIndex 79
ObjectTemplate.setVehicleIcon ""
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTAAGun
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon ""



rem *** DirectorAxis_IconObjSpawner ***
ObjectTemplate.create ObjectSpawner takao_DM_IconObjSpawner
ObjectTemplate.setObjectTemplate 1 takao_DM_IconObj
ObjectTemplate.setObjectTemplate 2 takao_DM_IconObj
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 0.5
ObjectTemplate.maxSpawnDelay 0.5
ObjectTemplate.TimeToLive 1
ObjectTemplate.Distance 1
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.DamageWhenLost 1000000
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.MaxNrOfObjectSpawned 1

rem *** DirectorAxis_IconObj ***
ObjectTemplate.create PlayerControlObject takao_DM_IconObj
ObjectTemplate.setNetworkableInfo ShipFireArmInfo_ForceID
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.damageFromWater 1
ObjectTemplate.drag 2
ObjectTemplate.mass 4500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 1
ObjectTemplate.hitpoints 6
ObjectTemplate.maxhitpoints 6
ObjectTemplate.material 807
ObjectTemplate.criticalDamage 201
ObjectTemplate.hpLostWhileCriticalDamage 10
ObjectTemplate.explosionForceMod 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.startoneffects 0
ObjectTemplate.geometry DirectorAxis_dummy_m1
rem -------------------------------------
ObjectTemplate.addTemplate DirectorAxis_Engine
ObjectTemplate.addTemplate takaoDM_POP
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/0/0 0/0/0
ObjectTemplate.GUIIndex 79
ObjectTemplate.setVehicleIcon ""
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTAAGun
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon ""
ObjectTemplate.setMinimapIconSize 24

rem *** ObjectiveAlliedCV_AntiKiller ***
ObjectTemplate.create SupplyDepot takaoDM_POP
ObjectTemplate.radius 100
ObjectTemplate.team 0
ObjectTemplate.addVehicleType takao -1 160 0
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 0
ObjectTemplate.setHealth -1 0 0